EQadmin question..
Im going to try here 1st soo...
Ok here is the problem, i want to create some unique quest npc's. And some other new npc's. I go into FQadmin and add a new record in npctype. I fill it all in to what i want. Lets say a level 10 gnome warrior. So i write down the id 72914 in this case. I log into the emu, and #npctypespawn 72914 all i get is a_brown_bear..errr ok. So i then add the npc to a new spawn group, and place it where i want in qeynos hills. ( in order for it to show at the spawn poit properly i seem to have to restart FQadmin. I then start the emu back up and go to the spot i placed the spawn...and hmm well look a_brown_bear. Any clues? No matter what i create new this seems to happen. Thanks for any info EDIT: Ok so i tried from scratch, now when i try to spawn any newly made npc_types the zone server crashes hehe. And i still get a brown bear with some as well. Im quite confused. |
Perhaps you are duplicating an already existing id?
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Hey thx for the reply
Well thats what i thought at first as well. But nope, brand new id number.
One other thing is any of the existing npc_types 65000 or above possibly 64000 too but i know 63000 works, are brown bears, or crash me as well. And im sure those aren't already used id's. This one really has me stumped. I removed the spawn dp and resourced it also. And....same thing happens. any ideas at all welcome! Thx |
HM.. 65k huh? Thats a magic number in programing.. 65535 actually.. max signed int. The var type might be too smal lin the code. I'll see if I can fidna chance t o check that tonight.
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Thanks
Thanks man =) i tried to make a 150000 npc_type id, as to make sure i wasn't making duplicate id's. But well , he he he a_brown_bear! lol
And you know, this may be whats causing kael and fungusgrove to crash and such for most people. Because the npc_types for those zones are all over 65500 (which as you said, and i just tried is the culprit as up to that point they work fine |
Ok i've tracked this down to a simple oversight..Guess the DB grew faster than the code :)
In fixing it, Kael also works for me now.. Some other crashing zones might as well. Fix will be posted in the Dev section in a minute or two. |
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