spawn_from_spawn2
I have noticed that QuestManager::spawn_from_spawn2 is checking the database key (GetID) rather than the spawngroup ID.
This might be intended, but I have changed my copy to use the spawngroup id when spawning a mob. A diff against the current GIT for questmgr.cpp: Code:
299c299 |
May I recommend [code] tags?
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Sure, why not.
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this looks like it should be as you specify, but i have not had a chance to review the function calls.
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