EQEmulator Forums

EQEmulator Forums (https://www.eqemulator.org/forums/index.php)
-   Support::Windows Servers (https://www.eqemulator.org/forums/forumdisplay.php?f=587)
-   -   Updated Source 01-28-14 (https://www.eqemulator.org/forums/showthread.php?t=37796)

kimura 01-28-2014 03:53 AM

Updated Source 01-28-14
 
so I updated my source today and now the world.exe window doesn't show this kind of info anymore

Code:

---------------------------------------------
[11.29. - 21:25:54] [WORLD__INIT] Loading server configuration..
[11.29. - 21:25:54] [WORLD__INIT] Log settings loaded from log.ini
[11.29. - 21:25:54] [WORLD__INIT] CURRENT_VERSION: 1.0.0
[11.29. - 21:25:54] [WORLD__INIT] Added loginserver eqemulator.net:5998
[11.29. - 21:25:54] [WORLD__INIT] Connecting to MySQL...
[11.29. - 21:25:54] [WORLD__INIT] HTTP world service disabled.
[11.29. - 21:25:54] [WORLD__INIT] Loading variables..
[11.29. - 21:25:54] [WORLD__INIT] Loading zones..
[11.29. - 21:25:54] [WORLD__INIT] Clearing groups..
[11.29. - 21:25:54] [WORLD__INIT] Clearing raids..
[11.29. - 21:25:54] [WORLD__INIT] Loading items..
[11.29. - 21:25:54] [WORLD__INIT] Loading guilds..
[11.29. - 21:25:54] [WORLD__INIT] Loaded default rule set 'default'
[11.29. - 21:25:54] [WORLD__INIT] Loading EQ time of day..
[11.29. - 21:25:54] [WORLD__INIT] Loading launcher list..
[11.29. - 21:25:54] [WORLD__INIT] Reboot zone modes OFF
[11.29. - 21:25:54] [WORLD__INIT] Deleted 0 stale player corpses from database
[11.29. - 21:25:54] [WORLD__INIT] Deleted 0 stale player backups from database
[11.29. - 21:25:54] [WORLD__INIT] Loading adventures...
[11.29. - 21:25:54] [WORLD__INIT] Purging expired instances
[11.29. - 21:25:54] [WORLD__INIT] Loading char create info...
[11.29. - 21:25:54] [WORLD__INIT] Zone (TCP) listener started.
[11.29. - 21:25:54] [WORLD__INIT] Client (UDP) listener started.
[11.29. - 21:25:54] [NET__IDENTIFY] Registered patch 6.2
[11.29. - 21:25:54] [NET__IDENTIFY] Registered patch Titanium
[11.29. - 21:25:54] [NET__IDENTIFY] Registered patch SoF
[11.29. - 21:25:54] [NET__IDENTIFY] Registered patch SoD
[11.29. - 21:25:54] [NET__IDENTIFY] Registered patch Underfoot
[11.29. - 21:25:54] [NET__IDENTIFY] Registered patch RoF
[11.29. - 21:25:54] [WORLD__LS] Connecting to login server: eqemulator.net:5998
[11.29. - 21:25:54] [WORLD__LS] Connected to Loginserver: eqemulator.net:5998
[11.29. - 21:25:54] [WORLD__LS] Loginserver provided 24.149.65.132 as world address

now this is all I see:

Code:

[01.28. - 00:11:44] Using database 'peq' at 127.0.0.1:3306
[01.28. - 02:32:35] Character not in a group: Kimura
[01.28. - 02:33:59] Character not in a group: Chase
[01.28. - 02:41:03] Character not in a group: Hoardmule
[01.28. - 02:41:26] Character not in a group: Mulenhoard
[01.28. - 02:41:38] Character not in a group: Hoardmule
[01.28. - 02:42:01] Character not in a group: Mulenhoard
[01.28. - 02:42:18] Character not in a group: Hoardmule

is this intentional or is something messed up?

Thanks

Kimura

demonstar55 01-28-2014 03:58 AM

There is a cmake option to turn off a lot of the logging since it hogs I/O. I'm not sure how to switch it off for Windows :P

Kingly_Krab 01-28-2014 08:25 AM

That's intentional, Kimura, I get that, too, I personally like it.

sorvani 01-28-2014 02:35 PM

I like it too for a normal server. I wish there was a. Bit more fine grained control too it though. Mostly for my test server, I want to see everything in the worlds server except the account connecting spam for that opcode we do not handle. That spam makes the window useless. This option also makes that window useless for basic debugging. A middle ground would be awesome.


All times are GMT -4. The time now is 08:20 PM.

Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.