OP_SpecialMessage
I was poking around with this tonight (Underfoot client) and think I have figured out a few things.
The header has 3 bytes byte 1: controls the format (arrangement) of the message byte 2: controls whether the message is logged to the journal byte 3: controls the language Examples use "Fred" as the npcname, and "message" as the passed message Example of byte 1: 0 message 1: Fred says message 2: Fred shouts message 3 message 4 Fred message 5 Fred tells the group message Examples of byte 2: 0: not logged 1: logged 2: logged 3+ not logged Byte 3 is the normal language numbers (ie 3 is Elvish) Messages are garbled based on language skill. What I was really hoping to find was a way to log something without saying it out loud. Looks like no dice. Saylinks are logged as a long string of chars (log does not format links) So there does not appear to be a way to log text using saylinks and have the logged version cleaned up. If I could have logged without speaking, then I could send the message twice. Once to display with the link, and once to log with the cleaned up text. Alas, no. |
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