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-   -   custom perl commands on newer revisions (https://www.eqemulator.org/forums/showthread.php?t=38030)

Township EQ 04-06-2014 03:48 PM

custom perl commands on newer revisions
 
Sup guys.

I've recently updated my little sandbox to the newest revision and I'm noticing that every custom perl # command I have now returns the whole "command x not recognized".

Is there a way around this?

Kingly_Krab 04-06-2014 10:17 PM

Adding "return 1;" is supposed to fix it, but I just see that #reloadquest completely breaks the whole process. I just use ! rather than #, that way it works. I understand # hides the command though, but sometimes you have to cope with what you can use.

Township EQ 04-07-2014 09:23 PM

Quote:

Originally Posted by Kingly_Krab (Post 229360)
Adding "return 1;" is supposed to fix it, but I just see that #reloadquest completely breaks the whole process. I just use ! rather than #, that way it works. I understand # hides the command though, but sometimes you have to cope with what you can use.

I just threw that in the stupid racebrowse thing I made and it actually works perfectly and #reloadquest isn't breaking anything.

I've been having weird issues with this new revision though.. not sure what's going on.


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