Increase Solo Experience
Maybe a weird and simple question:
What would be a good way to increase the solo experience gained, but keep the group experience the same? I play on a private server and would like to create greater rewards for defeating enemies without the need to box. |
Theres no possible way to differentiate between grouped and ungrouped.
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It most certainly is able to tell if it's grouped or not (and it does do some bonus, but I think you want unlive like bonuses, so ..)
I would recommend modifying the Client::mod_client_xp function in zone/mod_functions.cpp. After all, that's what it's there for. Basically you'll need to do something like Code:
int32 Client::mod_client_xp(int32 in_xp, NPC *npc) { |
Groovy. I will give that a try and explore the file a bit. Thanks!
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