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-   -   1h blunt skill mod question (https://www.eqemulator.org/forums/showthread.php?t=38610)

Mortow 08-13-2014 01:38 PM

1h blunt skill mod question
 
I have added a few items to my db and every time I try to add a 1 hand blunt skill modifier, it does not seem to function. I have tried editing with the PEQ Database Editor and just doing it manually with HeidiSQL. The other skill mods seem to function properly but not 1h blunt. I am setting the skillmodtype to 0 and skillmodvalue to 10 which should give a +10% to 1 handed blunt skill unless I am missing something here. Anyone have any ideas or know what I am doing wrong?

Thanks,
Mortow

Uleat 08-13-2014 04:38 PM

Have you tested existing 1HBlunt items to see if they work?

Mortow 08-13-2014 04:45 PM

No, but I will do one now and let you know the outcome.

Mortow 08-13-2014 05:16 PM

Ok I edited a Blackjack, item# 6624, to give it +10% skill mod to 1 hand blunt. I restarted the server and it does not show the skill mod in the item description but it is adding in the bonus to the skill. My created weapon is adding it too just don't see the bonus mod in description.

BTW I always reboot the server after adding or editing an item.

Uleat 08-13-2014 05:40 PM

I just went through my clients as well...

Seems RoF is the only one to (currently) show the skill mod. I'll poke around and see if I can find out if it's client- or server-related.

Mortow 08-13-2014 06:36 PM

Thanks Uleat.

Zaela_S 08-13-2014 06:42 PM

I know really old clients have trouble with 1h blunt mods due to the skillid for 1hb being 0, which is also the value for "no skill mod". I figured they would have fixed that by Titanium, but maybe not. Maybe they just didn't have any 1hb mod items before..?

Somewhere in the client there's a "if (skillmod_id == 0) return;" where there should be a "if (skillmod_id == 0 && skillmod_amt == 0) return;" I guess...

Uleat 08-13-2014 07:10 PM

Thanks for that Zaela :)


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