Drajor |
09-01-2014 03:16 AM |
This is my animation list for Underfoot. ANIM_2HWEAPON might be better.
Code:
enum Animation : uint8 {
ANIM_KICK = 1, // tested
ANIM_PIERCING = 2, // tested
ANIM_2HSLASHING = 3, // tested
ANIM_2HWEAPON = 4, // Same animation as 2 but plays a different sound
ANIM_1HWEAPON = 5, // tested RHS sword swing
ANIM_DUALWIELD = 6, // tested LSH sword swing
ANIM_TAILRAKE = 7, //tested slam & Dpunch too
ANIM_HAND2HAND = 8, // tested (punch)
ANIM_SHOOTBOW = 9, // tested
ANIM_SWIMMING0 = 10, // tested
ANIM_ROUNDKICK = 11, // tested
ANIM_TWITCH = 12, // tested
ANIM_HIT = 13, // tested
ANIM_TRIP = 14, // tested
ANIM_DROWNING = 15, // tested
ANIM_DEATHX = 16, // tested
ANIM_17 = 17, // Nothing (Tested with Human Female)
ANIM_18 = 18, // Nothing (Tested with Human Female)
ANIM_JUMP_HORIZONTAL = 19, // tested
ANIM_JUMP_VERTICAL = 20, // tested Was previously ANIM_SWARMATTACK
ANIM_FALLING = 21, // tested
ANIM_CROUCH_MOVING = 22, // tested
ANIM_CLIMB = 23, // tested
ANIM_DUCK = 24, // tested
ANIM_SWIMMING_IDLE = 25, // tested
ANIM_IDLE_LOOK = 26, // tested
ANIM_HAPPY = 27, // tested /cheer /happy
ANIM_SAD = 28, // tested /cry /frown /mourn
ANIM_WAVE = 29, // tested /brb /wave
ANIM_RUDE = 30, // tested /rude /finger /bird /flipoff
ANIM_YAWN = 31, // tested /bored /yawn
ANIM_32 = 32, // Nothing (Tested with: Human Female)
ANIM_SITX = 33, // tested
ANIM_SHUFFLE0 = 34, // tested The character shuffles their feet a little bit.
ANIM_SHUFFLE1 = 35, // As above.
ANIM_BEND_KNEE = 36, // Really looks like a kneel but /kneel uses a different animation.
ANIM_SWIMMING1 = 37, // tested Same as 10 (ANIM_SWIMMING0)
ANIM_SIT_IDLE0 = 38, // tested
ANIM_PLAY_DRUM = 39, // tested
ANIM_PLAY_FLUTE = 40, // tested
ANIM_STIR_POT = 41, // tested It really looks like character is stirring a large pot with 2 hands.
ANIM_CASTING0 = 42, // tested
ANIM_CASTING1 = 43, // tested
ANIM_CASTING2 = 44, // tested
ANIM_FLYING_KICK = 45, // tested (Monk)
ANIM_TIGER_CLAW = 46, // tested (Monk)
ANIM_EAGLE_STRIKE = 47, // tested (Monk)
ANIM_NOD = 48, // tested /nod /agree
ANIM_GASP = 49, // tested /boggle /gasp
ANIM_PLEAD = 50, // tested /grovel /plead /apologize
ANIM_CLAP = 51, // tested /applaud /clap
ANIM_BLEED = 52, // tested /bleed /hungry
ANIM_BLUSH = 53, // tested /blush
ANIM_CHUCKLE = 54, // tested /cackle /chuckle /giggle /snicker
ANIM_BURP = 55, // tested /burp /cough
ANIM_CRINGE = 56, // tested /cringe /duck
ANIM_CURIOUS = 57, // tested /curious /stare /puzzle
ANIM_DANCE = 58, // tested /dance
ANIM_BLINK = 59, // tested /blink /veto
ANIM_GLARE = 60, // tested /glare
ANIM_PEER = 61, // tested /drool /peer /whistle
ANIM_KNEEL = 62, // tested /kneel
ANIM_UNK3 = 63, // tested Character appears disappointed.. maybe there is an emote for it.
ANIM_POINT = 64, // tested /point
ANIM_SHRUG = 65, // tested /ponder /shrug
ANIM_RAISE = 66, // tested /raise /ready
ANIM_SALUTE = 67, // tested /salute
ANIM_SHIVER = 68, // tested /shiver
ANIM_TAP = 69, // tested /tap
ANIM_BOW = 70, // tested /bow /thank
ANIM_71 = 71, // Nothing (Tested with Human Female)
ANIM_72 = 72, // tested Character puts arms out and looks around.
ANIM_SIT_IDLE1 = 73, // tested Character moves head.
ANIM_RIDING_IDLE = 74, // tested
ANIM_75, // Nothing (Tested with Human Female)
ANIM_76, // Nothing (Tested with Human Female)
ANIM_SMILE = 77, // tested
ANIM_RIDING = 78, // tested
ANIM_79, // Nothing (Tested with Human Female)
ANIM_CRACK_WHIP0, // tested Will be related to mounts/riding I expect
ANIM_CRACK_WHIP1 // As Above.
// Animations appear to loop back to 1 around here.
};
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