new character skill levels
So I have a new server I just built and I made a few new toons. They are
Starting with skills at higher level then 0. Like they start with 30 in begging, 30 in alcohol Tolerance, 10 in alteration, 5 in 1hand blunt and so forth. Haven't created a New toon in long time but I think those all start at 0? |
You start with skills maxed for level 1. Besides a few of them (specialized, tradeskills, alcohol tolerance, bind wound [the latter of the two were just fixed])
I'm not sure when live started this, but we do it now. Also on that note, I noticed some starting languages appear to be different now too.... (or we were just wrong originally) |
You can always change them in the database if you want to go back to 0s across the board.
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This is hard coded in world/client.cpp
Look for: void Client::SetRaceStartingSkills |
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