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-   -   new character skill levels (https://www.eqemulator.org/forums/showthread.php?t=38833)

gibroni 09-25-2014 11:46 PM

new character skill levels
 
So I have a new server I just built and I made a few new toons. They are
Starting with skills at higher level then 0. Like they start with 30 in begging, 30 in alcohol
Tolerance, 10 in alteration, 5 in 1hand blunt and so forth. Haven't created a
New toon in long time but I think those all start at 0?

demonstar55 09-26-2014 02:20 AM

You start with skills maxed for level 1. Besides a few of them (specialized, tradeskills, alcohol tolerance, bind wound [the latter of the two were just fixed])

I'm not sure when live started this, but we do it now. Also on that note, I noticed some starting languages appear to be different now too.... (or we were just wrong originally)

chrsschb 09-26-2014 10:24 AM

You can always change them in the database if you want to go back to 0s across the board.

noudess 09-28-2014 01:18 PM

This is hard coded in world/client.cpp

Look for:

void Client::SetRaceStartingSkills


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