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-   -   Theoretical idea: Item Discovery Notifications (https://www.eqemulator.org/forums/showthread.php?t=38988)

zerjz3 11-08-2014 03:56 PM

Theoretical idea: Item Discovery Notifications
 
I'm pondering whether or not this would be possible via perl, and how it would be done. If anyone has any ideas, feel free to let me know and maybe we can come up with a fun little custom feature.

My idea is that when a player gets the discovery on an item, a notification message would be sent to one of the following, depending on how the server admin has it set :

Option A: Directly to the player

Option B: To the player and a designated GM

Option C: Broadcast to all players on the server


I'm wondering if something can be scripted to pull this information from the discovered_items table, and then send a message with the item name (maybe even a link to the item) and the name of the player who discovered it.


Any thoughts?

Kingly_Krab 11-08-2014 04:39 PM

This will work, yes. Here's why:
Code:

sub EVENT_DISCOVER_ITEM - Triggered when an item is discovered.
$itemid - Item being discovered.

Option A:
Code:

$client->Message(335, "You discovered " . quest::varlink($itemid) . "!");
Option B:
Code:

$client->Message(335, "You discovered " . quest::varlink($itemid) . "!");
quest::crosszonemessageplayerbyname(335, "Kinglykrab", "$name discovered " . plugin::varlink($itemid) . "!");

Option C:
Code:

quest::gmsay("$name discovered " . quest::varlink($itemid) . "!", 335, 1, 0, 0);

zerjz3 11-08-2014 04:54 PM

Oh, sweet! This makes me very happy! Thanks, Kingly!

Kingly_Krab 11-08-2014 05:35 PM

You're welcome.

Akkadius 11-08-2014 05:36 PM

Option C needs to leverage quest::we, not gmsay, only GMs get those messages, that is if you want to broadcast to all players

Kingly_Krab 11-08-2014 05:50 PM

Not only GMs get them if you specify a minimum status of 0.

Akkadius 11-08-2014 05:56 PM

Quote:

Originally Posted by Kingly_Krab (Post 235385)
Not only GMs get them if you specify a minimum status of 0.

What's the point

zerjz3 11-08-2014 10:17 PM

Just for anyone reading this curious about it, this works for looted items, tradeskill made items, and even zones. Very cool! Thanks again to Kingly for helping figure this out.

Maceblade 11-23-2014 04:25 PM

This is really cool idea but let me get this straight, this would be coded like:

Code:

## should there be a list of items up here to trigger this, so not every item is spammed via "we"?##


sub EVENT_DISCOVER_ITEM - Triggered when an item is discovered.
$itemid - Item being discovered.
quest::we("$name discovered " . quest::varlink($itemid) . "!", 335, 1, 0, 0);



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