Signal across a zone
Just curious can you signal an NPC across zones? I am thinking you probably have to set a server variable, but curious if this can be done.
|
Quote:
I'll have to re-research this, as I'm getting ready to do that exact thing (cross-zone signal) here soon. But, the above is what I can remember from another thread that exists regarding it. |
Why exactly would you need to signal an NPC across zones? Also, you can do this with clients, I don't think we have any source written for cross-zone signaling NPCs though. Maybe a quest global would allow you the cross-zone access to whatever you're working with.
|
You can cross zone signal NPC by NPC Type ID, I implemented this a few months ago. It will signal every single NPC with that Id.
On phone so don't have the syntax offhand but it should be in the changelog. |
Quote:
|
That would be correct
|
Quote:
But yeah what Akka said, that's right, I remember writing him shortly after I noticed it in the change log thanking him for the addition. Something in regards to a certain evil in the genius. >: ) |
- Side implementations:
Perl Exports: - quest::crosszonesetentityvariablebynpctypeid(npcty pe_id, id, m_var) - Sets entity variables world wide with specified npctype_id - quest::crosszonesignalnpcbynpctypeid(npctype_id, data) - Signals all NPC entities world wide with specified npctype_id Yes, I could have made it longer. So don't ask |
All times are GMT -4. The time now is 07:17 PM. |
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.