Adjusting XP loss
Is there a server rule out there to adjust death xp loss? We have Character:DeathExpLossLevel and Character:DeathExpLossMultiplier
Character:DeathExpLossMultiplier has a default of 3, what is this indicative of? That is 3 of what? |
Here you go (attack.cpp):
Code:
if(RuleB(Character, UseDeathExpLossMult)){ |
Dude you are awesome. So percentage of total.
|
Yeah, that's what the comment says.
Code:
//loose % of total XP pending rule (choose 0-10) |
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