Making an NPC and Client stop attacking
I have a problem in a script,
Code:
sub EVENT_SPAWN{ When I had to do 20,120 damage just to get the npc to 45% to trigger HP_Event. Any thoughts or did I miss something in my script? If event is triggered and client is say triple attacking would that cause this? |
Quote:
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That worked like a charm.. I tried that before but now I see I was trying $npc->modifynpcstats not quest::modifynpcstats... Thanks!
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