NPC Movement/Facing During Hail Interaction
Anyone know if you can disable how an NPC turns and faces the PC who hails them? Trying to lock down a few non-humanoid type quest NPC from reacting visually to a hail.
Appreciate the help! |
In npc.cpp function DoQuestPause there are calls to FaceTarget.
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I am not skilled enough yet for cpp stuff. Appreciate the offer though!
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It mildly annoys me to see a chest moving around like that :) |
Well, it currently looks like this:
Code:
void NPC::DoQuestPause(Mob *other) { Code:
void NPC::DoQuestPause(Mob *other) { |
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KC suggested what I would've depending on your reply, run with that. |
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