Using DiaWind Plugin
Putting some finishing touches on quest NPC's and decided to try and use the DiaWind plugin to enhance all the conversations taking place.
I seem to be able to use almost every element of it (pop-up boxes, colors, emotes, etc), except I cannot get the conversation to move forward whenever the "OK" button is clicked. It just stalls out for some reason. If I am understanding the plugin correctly, whatever falls between [> should be the applied response when the "OK" button is pressed... I'm using the default code example from the wiki page. Thanks for any help. While this isn't a necessity, not being able to figure it out is driving me nuts :p Code:
sub EVENT_SAY{ |
I'm on my phone but there should be a section on the wiki page that explains needing a piece of code in the global player script. This is what is responsible for handling responses from clicking ok on the window
Glad you're using the plugin, it is quite nice if I might say so myself |
Thanks Akkadius - I was looking in the wrong place. That fixed it. I had copied and pasted into the global_player.pl and was missing a "}". Amped up to try it out!!
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