Game Mechanic looking for work
Free obviously but if anyone has a cool project where they need game mechanics designed I am your man. I can't do any coding but just coming up with basic excel tables or whatever to give solid custom mechanics I would love to do that. I reverse engineered my last mmo (Celtic Heroes) more than anyone else so ya I enjoy it.
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Just curious if you're saying you're mostly just looking to assist with ideas, not implementation?
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Right exactly; at this point I don't even know what program/language game mechanics are written in. However I can design nice balanced mechanics. Eventually I would want to figure out how to inplement it but I don't know where to start with that.
I am a mechanical engineer by training so all the mathy physicsy stuff is my cup of tea. |
Also I'm a chemist by trade so recipies and formulae and tonics/potions and fun stuff like that I can make very realistic to the point where the players would learn something!
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I pull a lot of mechanics ideas from other games. I never really played that deep into Live EQ (I quit around Planes of Power) and back then mechanics were pretty simple.
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This will help you better understand what mechanics are possible out of the box and which ones need source changes. Quests are written in Perl and/or LUA (most of us prefer Perl). Database is SQL. Source is C++. |
Thanks for that. I do have a server running (local) but still that hardly means I know anything about how it is working. Where would they be located primarily?
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Check out the tradeskill_recipe and tradeskill_recipe_entries tables in the database.
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alright great thanks. I have heidisql but when I click an entry I don't really see any info that I can tell. How do I view the entry and edit it?
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You can usually figure out what the data in the tables mean by looking at the column names.
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