EQEmulator Forums

EQEmulator Forums (https://www.eqemulator.org/forums/index.php)
-   General::General Discussion (https://www.eqemulator.org/forums/forumdisplay.php?f=586)
-   -   Game Mechanic looking for work (https://www.eqemulator.org/forums/showthread.php?t=40078)

MarcusD 10-11-2015 02:07 AM

Game Mechanic looking for work
 
Free obviously but if anyone has a cool project where they need game mechanics designed I am your man. I can't do any coding but just coming up with basic excel tables or whatever to give solid custom mechanics I would love to do that. I reverse engineered my last mmo (Celtic Heroes) more than anyone else so ya I enjoy it.

chrsschb 10-11-2015 01:01 PM

Just curious if you're saying you're mostly just looking to assist with ideas, not implementation?

MarcusD 10-11-2015 08:36 PM

Right exactly; at this point I don't even know what program/language game mechanics are written in. However I can design nice balanced mechanics. Eventually I would want to figure out how to inplement it but I don't know where to start with that.

I am a mechanical engineer by training so all the mathy physicsy stuff is my cup of tea.

MarcusD 10-11-2015 08:56 PM

Also I'm a chemist by trade so recipies and formulae and tonics/potions and fun stuff like that I can make very realistic to the point where the players would learn something!

chrsschb 10-12-2015 08:43 AM

I pull a lot of mechanics ideas from other games. I never really played that deep into Live EQ (I quit around Planes of Power) and back then mechanics were pretty simple.

Quote:

Originally Posted by MarcusD (Post 244113)
Also I'm a chemist by trade so recipies and formulae and tonics/potions and fun stuff like that I can make very realistic to the point where the players would learn something!

One thing I would recommend is setting up a VM or a separate box and see if you can setup a server. Then play around with settings, gm commands, look at quests, etc so you can get an idea of how each piece works together.

This will help you better understand what mechanics are possible out of the box and which ones need source changes.

Quests are written in Perl and/or LUA (most of us prefer Perl).
Database is SQL.
Source is C++.

MarcusD 10-12-2015 10:21 AM

Thanks for that. I do have a server running (local) but still that hardly means I know anything about how it is working. Where would they be located primarily?

Cilraaz 10-12-2015 12:03 PM

Check out the tradeskill_recipe and tradeskill_recipe_entries tables in the database.

MarcusD 10-12-2015 07:21 PM

alright great thanks. I have heidisql but when I click an entry I don't really see any info that I can tell. How do I view the entry and edit it?

Cilraaz 10-12-2015 11:07 PM

You can usually figure out what the data in the tables mean by looking at the column names.


All times are GMT -4. The time now is 05:21 AM.

Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.