EQEmulator Forums

EQEmulator Forums (https://www.eqemulator.org/forums/index.php)
-   Quests::Q&A (https://www.eqemulator.org/forums/forumdisplay.php?f=599)
-   -   Ignoring Level on attack (https://www.eqemulator.org/forums/showthread.php?t=40132)

provocating 10-24-2015 11:42 AM

Ignoring Level on attack
 
Something I never considered here. When doing an event I need the NPC's to ignore level on aggro. Basically they are ignoring faction because of their level. At first I really thought I had a faction issue but the problem is that the NPC's are low level, around 10~12 but I need them to aggro higher levels mobs and ignore their level difference.

Furniture 10-24-2015 12:08 PM

Pretty sure I did this 2 or 3 years ago by lowering the INT of the mob. I did a quick google search and I found this post, but from 2007, so might not be accurate anymore

Quote:

Originally Posted by RangerDown (Post 134153)
Check the mob's intelligence (INT) and raise it up a little. Beyond a certain threshold, the mob is considered stupid enough to attack anything, even players way above its level. That's great for skeletons and the like which will aggro at any level, but not so good for the other mobs.
.


NatedogEZ 10-24-2015 12:41 PM

There is also a rule for it called.. "IntAggroThreshold."

If their INT is lower than that threshold they will be "stupid" and attack things much higher level than themselves.

joligario 10-24-2015 01:06 PM

I thought that aggressive faction ignores level. Is that not working?

provocating 10-24-2015 01:07 PM

Yeah they just stand there.

provocating 10-24-2015 01:09 PM

Nates idea is working well. I was missing that rule in my table, I have it in there now. I set their INT just below a false threadhold and it is working.


All times are GMT -4. The time now is 05:06 AM.

Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.