I've got my 3DS file, now what?
I followed the tutorial here:
http://wiki.eqemulator.org/p?Modeling_Custom_Zones_ which is apparently unfinished. I created a 3d zone model and textured it appropriately. I started with a plane and used a grayscale heightmap to create the elevation, and then applied patterns to the layers to create the rectangular texture map. Now that I have my .obj file, what do I do with it? I currently just have a textured topology, no buildings, no water, no foliage. I've read around that people use OpenZone to add that stuff in and export all the files they need, though I can't find a tutorial for OpenZone 8.3. I'm running Windows Server 2012, though I can build an ubuntu vm if I need (since I also read somewhere that there's an issue with a .map file or something with Windows). Basically, I have not found one consistent start-to-finish guide on how to create a zone, only fragments of how to do specific tasks, and no idea in what order to complete those tasks or what tasks I am missing. If anyone could provide some direction on how to go about this, I would appreciate it very much. |
Quote:
There are no tutorials because making custom zones/models is something nobody really does in the first place. |
I have those tools, but nothing describes how to add water, trees, or buildings to a zone.
|
You can define a water area under the "regions" tab. Should be able to add a new region, set its type as Water, and then define a center point x,y,z and the "extents" in x,y,z which defines a 3D rectangle which the game will treat as water.
Object models (trees etc) would go under the "models" tab -- you'd need to add a "definition" (the model itself) and then "placements" that use that definition to define where they appear in the zone. I can't remember if the tool is set up to import object models from .obj, though... Could at least try it with object models from other .eqg-based zones though by extracting their .mod and texture files using EQGExport or S3DSpy. But that's probably a bit too complicated in itself... If there were legitimate interest I might consider improving these tools, but there isn't. |
All times are GMT -4. The time now is 06:28 AM. |
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.