DB table entries - rebooting
Just a little thing I am wondering about. There is many things one can do when
editing the tables in the database and having the client pick up on it without having to reboot the server. I create and edit NPC's in game, give them quests, reloadquest, etc., edit the items table, execute the ./shared_memory and it all works good. But two things I can not do without having to reboot the server : One - Edit merchant items. (add items to merchant or delete them). They get added ok, and they save ok in the table. But no matter what I do, the client won't get the updated table until I reboot the server. Two - When I edit the npc_spells_entries, same thing, I have to reboot the server before the npc will actually use it. Its no big deal, I just thought it would be nice if I could edit-test-edit-test, throughout the day, without having to reboot the server. But if this is the way it is right now, no problem, just thought I would ask. (smirk) |
Turns out the senile old server admin simply had to remove the zone with merchants from
the static launcher. Now the merchant table gets updated when zoning.......(smirk) |
You can do a zone shutdown on whatever the static zone was as well to reload merchants.
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