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-   -   AA Timers (Harm Touch) (https://www.eqemulator.org/forums/showthread.php?t=40386)

provocating 02-08-2016 11:27 AM

AA Timers (Harm Touch)
 
Anyone notice the AA Timer does not reset on Harm Touch if the target is out of range? It does if you do not have a target.

In spells.cpp it should clear it around like 810 or so via

Code:

CastToClient()->ResetAlternateAdvancementTimer(casting_spell_aa_id);
I have been playing around with the routine and timer for a few hours and haven't gotten anywhere on why it does not clear properly.


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