Unique Client Identifier
Is there an identifier that is sent when a client logs into the server?
Client 1 gets id = 1 Client 2 gets ID = 2 These would be determined directly by a client, kind of like windows GUIDs or SYSIDs. Just trying to learn deeper. |
We identify based on opcodes we get sent (and the size of the packet).
Connecting to world we check OP_SendLoginInfo and zone OP_ZoneEntry. |
So on that note.
When a client connects, is there a unique identifier that ties that client to that machine? |
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To implement such a change would require a clientsided hook that detects multiple logins from the same PC based on various factors like P99 does. |
There is on live (now)
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Check my Facebook and text me, I got banned. |
To add to what demonstar55 posted, SoF and SoD share common opcodes for initial contact..which is why they are sent to different ports (5998 vs. 5999)
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