Source update: Force mobs on a depop
I noticed this update to source code with a git pull today in the changelog.
Code:
noudess: Force mobs on a depop @ end pathgrid to still do this on idle zones. For the above to work properly. Do we comment this or uncomment it ? Code:
//Uncomment this to cause a zone to basically idle spawn point when a player boots a zone up. |
Code:
#define IDLE_WHEN_EMPTY Code:
//#define IDLE_WHEN_EMPTY |
Oh yes, ghanja, I am aware of what the function does, I was just curious as to how
that source update applies along with that option. |
It wouldn't apply at all. If the zone isn't idle, it doesn't need to pop when you zone in. NPCs are already up and pathing.
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It only applies when that feature is on actually. Basically when the zone is ideal, we skip mob processing (except for some droop conditions to prevent some NPC build up)
This change will allow some kinds of wandering NPVs to still fully process while the zone is "idle" so they don't just sit at the start of their path until a player comes a long. |
Oh ok, makes more sense now, thanks guys !!! :)
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