Triggering door state...?
Is there a way to trigger a door (i.e. open/close) via script?
It's possible using timers and setting the the actual door location, but I would prefer to just trigger the door state, if possible. Anyone know if this is doable? |
If you're using perl, will this work ?
quest::forcedooropen(door_id); quest::forcedoorclose(door_id); I'm not "lua inclined", but if you're using that, take a look at the player.lua in quests/paw (not sure if that will help) |
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