EverQuest Single Player
I have had this idea of playing EQ alone for several years now, before I knew about EQEmu. But recently I wanted to start putting this plan into action.
You can play with bots if you want, this does make the game a lot easier. But if you want to solo a character from start to finish, here are some server rules I have made up. So far I've gone from level 1 - 40 without any issues and it has been a ton of fun. If you have any ideas to add to this list, please let me know! :) ## Server Rule Changes - Faster HP/MP/Endurance regen in and out of combat. - Reduce NPC hit rate to something more fair. - Slower food consumption. - Remove corpse retrieval (very difficult when playing alone). - Remove XP loss (you may die often and not be able to get out alive). - Lower chance of NPC's running away when getting lower in HP . - Allow binding anywhere (you may die often). - Remove re-mem spells on respawn. - Remove NPC enraging. - Let monks have AC bonus with higher weight. - Heal on level up (this is what most action RPGs do). - Lower kick/bash stun level from 55 to 10. ## The MySQL Script Code:
UPDATE rule_values SET rule_value = 999 WHERE rule_name = 'Character:DeathItemLossLevel'; |
Thanks for posting this
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A few more tweaks for solo play
Code:
-- This makes monsters easier for solo play https://drive.google.com/file/d/16iq...ew?usp=sharing |
This is good work man, thanks. I run The Sandbox in a very similar manner, but I've always just made these edits manually one by one in query browser, and some of them I have simply never thought to mess with. Between this and the tweaks I made to pets in another thread, my Necro is going to have a lot of fun. Now with these changes I don't have to stick with a pet class if I don't want to. I'll try it out tonight.
Thank you! |
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