Necromancer Pets 1-65.
This should be pretty close to live. I still have some more tweaking to do, but this makes it ALOT better then before. Just wanted to get it out there for yall. Please let me know of any ideas you got, will be updating this after some more tweaks. Just so you know the spacing on forums is pretty gimped so be weary. Also all the line #s are usally after I have merged my code, so they are probably off some. Hopefully it won't be too hard for you to find the spots.
----------------------------- - Baron-Sprite 12/11/2002 - ----------------------------- Necromancer pets that can support it will now do their lifetaps. All damage ranges are correct All hit points are correct All levels are correct Added support for necropet ranges Added in necromancer pets Replace the necromancer makepet area at around 1674 in spells.cpp Code:
else if (strncmp(pettype, "skel_pet_", 9) == 0) { |
Going to need this at 1816(will be below npc_type->fixedZ = 1;):
Code:
int pettype = in_pettype; Code:
case 4: //Baron-Sprite: Necromancer pets. Some of the info is from eqnecro.com |
Fixed make bug with level 1 necro pet, I actually ended up redoing all of make pet... so just wait for next release for the rest which fixes some other pets... but for now just replace what you had before with this stuff for necro pets.
- Thanks. |
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