Sooo close... :/
I setup my server on Red Hat 7.2 and havent gotten any errors during setup. My problem is that people can connect to my server and create a character, but when they try to enter the world, the zone crashes everytime. Im using the most up-to-date database and compiled the programs myself. They run fine until the zone exec crashes. It crashes with a Floating Point Exception. Also one other thing Ive noticed is that sometimes my zone servers lose connect to the main server will the error: Zoneserver send() failed. Any ideas?
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The main server, is that local to you, or are you hosting zones for a "big" server?
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Its local to me. I compiled it using an old version of gcc (2.9) so Im updating my gcc and then im going to recompile it. Hopefully thats my problem :P
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Don't mix win32 and *nix servers, they don't like each other, i never got aroudn to why
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Not sure what you mean, are you saying there is a source out there made specifically for *nix? I compiled in under linux using the only source code I found which was probably meant for windows.
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no, i mean don't run world on win32 and the zones on *nix
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I dont think it's your gcc version, you can compile the code just fine with gcc2.9x/gcc3.x .
You can try cutting down the optimization flag in your zone makefile, i think it's set for -O3 now, try -O The zone crashing everytime could be a number of things. What version of the code are you compiling, 0.4.0 ? |
Yah, I got it to work on my win 2000 machine finally, but thats for the effort :)
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im having the same problem
im running mandrake 9.0 and im getting the floating point exceptions and my zone servers all die with the send_socket failure. does anyone have any suggestions?
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hmmmmm
I ran my db server on red hat 7 and my world server on win server 2003 for at least 3 months w/out problems
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