Commas causing errors in say() text
I've more or less got the hang of the new quest system now and have managed to get test scripts with things like multi item turnins, spellcasting, and cash rewards, working, and have made working soulbinder, PoD and guildmaster scripts. However it seems that having commas in the text for a say() command will break the script.
Will this be fixed, or is there some sort of workaround for it? |
I think Wes fixed it in the cvs, but now quests don't work at all.
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Remember that your view of CVS is now our view of CVS... You get a snapshot of ours at a fixed point in time. Quests seem to be working fine for me on my builds, i think that snapshot might have just had a problem...
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