AA Points (Info)
Most Info taken from:
http://eq.crgaming.com/archetype/default.asp?Action=Cat&ClassId=7 ______________________ Archtype ______________________ Improved Natural [STR / STA / AGI / DEX / WIS / INT / CHA / MR / FR / PR / CR / DR] ----------------------------------------------------------------------------------- I .......... Raises base Stat / Resist by 2. II ......... Raises base Stat / Resist by 4. III ........ Raises base Stat / Resist by 6. IV ......... Raises base Stat / Resist by 8. V .......... Raises base Stat / Resist by 10. Improved Lung Capacity ---------------------- I .......... 10% increased air supply while underwater. II ......... 25% increased air supply while underwater. III ........ 50% increased air supply while underwater. First Aid --------- I .......... 10% Increased amount of HP healable by bandages. II ......... 20% Increased amount of HP healable by bandages. III ........ 30% Increased amount of HP healable by bandages. Improved Natural Regeneration ----------------------------- I .......... +1 HP / tick base regen II ......... +2 HP / tick base regen III ........ +3 HP / tick base regen Improved Natural Run Speed -------------------------- I .......... 10% Base Speed Increase II ......... 20% Base Speed Increase III ........ 30% Base Speed Increase Improved Natural Metabolism --------------------------- I .......... 10% Reduction of Hunger and Thirst Need. II ......... 25% Reduction of Hunger and Thirst Need. III ........ 50% Reduction of Hunger and Thirst Need. ______________________ Melee Archtypes (Level 55) ______________________ Combat Agility -------------- I .......... 2% Increased chance to dodge a blow. II ......... 5% Increased chance to dodge a blow. III ........ 10% Increased chance to dodge a blow. Combat Fury ----------- I .......... 2% (Increased) Chance to land a critical hit. II ......... 4% (Increased) Chance to land a critical hit. III ........ 7% (Increased) Chance to land a critical hit. Combat Stability ---------------- I .......... 2% Damage Reduction from all melee damage. II ......... 5% Damage Reduction from all melee damage. III ........ 10% Damage Reduction from all melee damage. Fear Resistance --------------- I .......... 5% Increased chance to resist / break fear. II ......... 10% Increased chance to resist / break fear. III ........ 20% Increased chance to resist / break fear. Finishing Blow -------------- I .......... 1% Chance to Kill enemy with 10% or less HP in one blow. II ......... 2% Chance to Kill enemy with 10% or less HP in one blow. III ........ 5% Chance to Kill enemy with 10% or less HP in one blow. Improved Natural Durability --------------------------- I .......... 2% Increase of base HP. II ......... 5% Increase of base HP. III ........ 10% Increase of base HP. Natural Healing --------------- I .......... +1 HP / tick base regen. II ......... +2 HP / tick base regen. III ........ +3 HP / tick base regen. ______________________ Caster ______________________ Spell Casting Mastery --------------------- I .......... 2.5% Mana saving on every spell. II ......... 5% Mana saving on every spell. III ........ 10% Mana saving on every spell. ______________________ Melee Planar Abilities ______________________ Coup de Grace ------------- I .......... Unknown. II ......... Unknown. (Improved Finishing Blow) III ........ Unknown. Ferocity -------- I .......... Unknown. II ......... Unknown. (Improved Double Attack) III ........ Unknown. Flash of Steel -------------- I .......... Unknown. II ......... Unknown. (Improved Double Riposte) III ........ Unknown. Fury of the Ages ---------------- I .......... Unknown. II ......... Unknown. (Improved Combat Fury) III ........ Unknown. Ingenuity --------- I .......... Unknown. II ......... Unknown. (Chance to crit on a spell proc) III ........ Unknown. ______________________ Planar Advancement ______________________ Advanced Innate [ STR / STA / AGI / DEX / WIS / INT / CHA ] ----------------------------------------------------------- I .......... Raises base Stat by 2. II ......... Raises base Stat by 4. III ........ Raises base Stat by 6. IV ......... Raises base Stat by 8. V .......... Raises base Stat by 10. VI ......... Raises base Stat by 12. VII ........ Raises base Stat by 14. IIX ........ Raises base Stat by 16. IX ......... Raises base Stat by 18. X .......... Raises base Stat by 20. Bertoxxulous Gift ----------------- I .......... Raises base DR by 2. II ......... Raises base DR by 4. III ........ Raises base DR by 6. IV ......... Raises base DR by 8. V .......... Raises base DR by 10. VI ......... Raises base DR by 12. VII ........ Raises base DR by 14. IIX ........ Raises base DR by 16. IX ......... Raises base DR by 18. X .......... Raises base DR by 20. Blessing of Eci --------------- I .......... Raises base CR by 2. II ......... Raises base CR by 4. III ........ Raises base CR by 6. IV ......... Raises base CR by 8. V .......... Raises base CR by 10. VI ......... Raises base CR by 12. VII ........ Raises base CR by 14. IIX ........ Raises base CR by 16. IX ......... Raises base CR by 18. X .......... Raises base CR by 20. Marrs Protection ---------------- I .......... Raises base MR by 2. II ......... Raises base MR by 4. III ........ Raises base MR by 6. IV ......... Raises base MR by 8. V .......... Raises base MR by 10. VI ......... Raises base MR by 12. VII ........ Raises base MR by 14. IIX ........ Raises base MR by 16. IX ......... Raises base MR by 18. X .......... Raises base MR by 20. Shroud of the Faceless ---------------------- I .......... Raises base PR by 2. II ......... Raises base PR by 4. III ........ Raises base PR by 6. IV ......... Raises base PR by 8. V .......... Raises base PR by 10. VI ......... Raises base PR by 12. VII ........ Raises base PR by 14. IIX ........ Raises base PR by 16. IX ......... Raises base PR by 18. X .......... Raises base PR by 20. Warding of Solusek ------------------ I .......... Raises base FR by 2. II ......... Raises base FR by 4. III ........ Raises base FR by 6. IV ......... Raises base FR by 8. V .......... Raises base FR by 10. VI ......... Raises base FR by 12. VII ........ Raises base FR by 14. IIX ........ Raises base FR by 16. IX ......... Raises base FR by 18. X .......... Raises base FR by 20. Innate Defense -------------- I .......... Unknown. II ......... Unknown. III ........ Unknown. (Improved Combat Stability) IV ......... Unknown. V .......... Unknown. Lightning Reflexes ------------------ I .......... Unknown. II ......... Unknown. III ........ Unknown. (Improved Combat Agility) IV ......... Unknown. V .......... Unknown. Planar Power ------------ I .......... Raises Stat cap by 5 points. II ......... Raises Stat cap by 10 points. III ........ Raises Stat cap by 15 points. IV ......... Raises Stat cap by 20 points. V .......... Raises Stat cap by 25 points. |
Awesome info, Monrezz! Keep up the good work.
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Does this help? Getting the info from a few sites, just need to know whether or not this info actually helps, or whether or not you need raw info from Packetcollecting. If this helps, I'll do the rest :)
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Who cares if they use it? It's nice to have a complete thread with all AA skills up here. If the devs needed a chunk that you found, they don't have to look for it. They just find it and code it.
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Okay fair enough lol, I'll carry on :P
I know what, I'll make a game out of it. See how many AA's I can do in a minute, then try to beat it. This is much more fun then playing, Woot! :lol: :o :lol: :o |
If more people randomly built up huge threads of data for everything, it might be nice to put in some updates in the material that's broken - like if someone grabbed all the discipline effects, etc.
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True, and I was going to work on Disciplines next. :)
Seems like there are a few more AA's then I first imagined... :lol: The only thing is, most info sites don't give exact info on discs. It's usually "3 minutes of about 20% less damage but u do less too". Will need to check Alla forums for exact figures. Lemmie finish AA's first tho. :wink: |
Steel Warriors had a pile of info on disciplines, but I had to sift through it and found it by accident while trying to locate AC stuff.
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Which version do the planar AAs work for ? ive tried in both 4.3 and 4.4 and there both all greyed out.
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If someone would take the generic db.sql and finish and fix it it'd be a big help. Whats the point in a particular AA working if you can't train it anyway.
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It is still incomplete, many still have 0 cost and 0 levels
Code:
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I am working in finishing off the list of AAs. Being a caster myself in Live I know quite alot about them. Will keep it updated.
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Thank you, it'll be in CVS tomarrow or later tonight
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Sorry for the Delay. Here are the Info for the caster Arch Type:
Channeling Focus: This ability reduces the chances that a player will have their spell casting interrupted due to damage or movement. The first point improves channeling by 5% The second improves that to 10% The third raises it to a final 15%. Combat Stability: This reduces damage taken from every blow which lands on the player. (IE: if the skill is maxed, then a 500 damage will turn into 450 if you have this skill maxed) The first point reduces all damage taken by 2%. The second by 5% The third by 10%. Natural Durability: This spell increases the hitpoints of a player by a base percentage. This impacts the players base hitpoints. (determined by class, level and stamina). The first point increases their hitpoints by 2% The second by 5% The third by 10%. Mental Clarity: This ability increases the base mana regeneration of the player. Each point increases the mana regained by 1 point per tick. This mana regeneration stacks with all other forms of mana regeneration in the game. At Level 1 Grants 1FT At Level 2 Grants 2FT At Level 3 Grants 3FT. Spell casting Deftness: This ability reduces the casting time on long cast spells. Only spells which have a casting time of over 4 seconds will receive this bonus.This only applys to heal spells and buffs. It does not apply to damage spells or debuffs. 1 point will reduce the casting time by 5% 2 points by 10% 3 points by 15%. Spell Casting Expertise: This ability removes the chance that a player will fizzle when casting a spell. The first point will remove all chance of fizzling for Level 20 spells and lower. The second point will remove all chance of fizzling for Level 35 spells and lower. The third point will remove all chance of fizzling for Level 52 spells and lower. Spell Casting Fury: Grants the casters to Deal a Critical damage with Direct Damage spells. Wizards however has an innate Crit of 2% starting from level 11. This Crit will not Stack with the Spell Casting Fury lines. At max lvl it does double damage of the max damage of the spell. I.E. Ice Comet does 2240 max damage with SCF3. The first point adds a 2% chance and 33% damage increase The second point to a 4% chance and 66% damage increase the third to a 7% chance and 100% damage increase Spell Casting Mastery: This ability increases the chance that a player will successfully get a specialization roll. The first point increases the chance of specialization by 5% The second raises the chance to 15% The third to 30%. Spell Casting Reinforcement: This ability increases the duration that a buff will last. This allows enchanters Clarity, Speed and Mana Pool buffs to last much longer. The first point increases the duration by 5% The second by 15% The third by 30%. Spell Casting Subtlety: This ability reduces the amount of aggro or hate which is attached to a caster as a result of a spell being cast. 1 point will reduce hate on spells cast by 5% 2 points by 10% 3 points by 20%. All the Cost of the Skill are in this order. 1st Lvl requires 2points 2nd Lvl requires 4 points 3rd Lvl requires 6 points Will post Class and Planar skills later on. EDIT: After extensive tests on the live server, alot of players have discovered that the Spell Casting Mastery Ability will REDUCE the mana cost of the spells. SCM will give you a FLAT mana reduction on EVERY spell cast. SCM1 will save you 2% of the mana cost on each spell you cast. SCM2 will save you 5% of the mana cost on each spell you cast. SCM3 will save you 10% of the mana cost on each spell you cast These were tested on live servers, via parsing and such. |
Ok Class AA for Wizard is done. Doing the rest sometime tommorrow.
Exodus: 6points This is an instant Evacuation spell. The cast time is 0.1sec and it can be reused every 1hour and 12minuits. The spell ports all grouped members to the safepoint in the zone. Improved Familiar: 9 points This is the upper version of Greater Familiar (lvl 60 wizard spell). Casting time is 15 sec and reuse timer is 7minuits. It gives the wizard the following stat bonus: Increase All Resists by 25 Increase Effective Casting Level by 9 See Invisible Increase Mana Pool by 200 Increase Mana by 6 per tick (FT6) Mana Burn: 5 points (REQUIRES MENTAL CLARITY 3) A spell which deals 1.5 |
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