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-   -   2hs and possible other animations... (https://www.eqemulator.org/forums/showthread.php?t=8338)

Slayden 06-25-2003 12:52 PM

2hs and possible other animations...
 
It seems though after everyswing, a character with a 2hs Punches the target, not actually attack, its just the animation doing so, Is there a way to fix this animation so the player does not see punching inbetween all slashes? Id very much appreciate it, ty! :x

06-29-2003 11:36 AM

Sure it's not a 1hs and fist?

Slayden 06-29-2003 11:41 PM

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yes dude, Its not actually attacking with a punch, but the Animation of the character IS. Its like he'll Slash then punch two times to make up for the other 2 hits that are going.

However if your dual weilding it just plain slashes. grr.

Merth 06-30-2003 02:56 AM

This behavior happened to me for several custom items I created. I'm pretty sure it has to do with an item property that was not set correctly, but I don't know which one. In the attack.cpp file, I saw *why* it chooses the punching motion, but I can't figure out what would cause that condition to be triggered...

This is likely going to end up being a problem for a while, since it is a relatively harmless bug... And thus, you're not going to get a lot of people working on it.

Slayden 06-30-2003 05:07 AM

ah
 
Thanks merth. I just wanted to know if there was anything i could do to fix it, hopefully it wont keep happening, guess ill hafta be doing some testing junk ~_~


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