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-   -   EQEmu server adaption? (https://www.eqemulator.org/forums/showthread.php?t=8463)

Thanatos 06-30-2003 05:51 AM

EQEmu server adaption?
 
Would it be possible to use the EQEmu code and adapt it to one of the newer MMOGs? Use it as a base of sorts? I am just curious.

Merth 06-30-2003 06:27 AM

Absolutely. The base network code provides a lot in a generic way. Everything else is the fun part once you get that layer of code in there.

a_Guest03 06-30-2003 06:27 AM

Sure, it's possible to make strawberry jelly if you know how to make apple butter, but emulators take a long damn time to make.

Almost nothing will port over EXACTLY.

Thanatos 06-30-2003 06:31 AM

Of course it will never port exactly. It would be a good place to start though eh?

a_Guest03 06-30-2003 09:01 AM

Like Merth said, the network code probably ports, but every rule, every opcode, everything must pretty much be rewritten... It may port, depending on the client.

Bigpull 06-30-2003 09:34 AM

Possible sure, logical not really. The network code is very eq specific.

Thanatos 06-30-2003 10:15 AM

See thats what I was sort of asking :P whether it would be worth even working off the eqemu code or not...as an example or something.

kathgar 07-01-2003 02:20 AM

You can't just take the networking code, you can use it as a decent example as how a threading, mutex, multiple connection application works and such.. but it wouldn't be worth trying to port it

Thanatos 07-01-2003 04:32 AM

It would still be useful as an example though? Something to work from.

a_Guest03 07-01-2003 04:50 AM

The outline is very helpful. Code is damn near useless.

Does that answer your question?


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