Spell Editor
anyone working on a new one since the LDoN spells have a bunch of unknown effects?
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No one is working on a new one at the moment. Volunteers?
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i would but im not that good with c++ yet
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I need one for two projects i've been working on.
Ascendra, a race velious pvp server. http://www.team-maia.com/ascendra Will need this to edit teleport spells and such as its all within velious. And a 2fort/2fort4 EverQuest server. (halflife .map to .bsp, then .bsp to 3d studios max, bring it over to openzone then put it into eastcommons with custom textures then start working on the database). With the 2fort i'll be making custom spells and edit things so it feels more like tf. (A lot of people got interested in this, so i've been working with a few people). So I may be able to update this spell editor, as it's a crucial part to the projects. |
Oct. 9th client uses spells_us.txt btw
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yeah, I noticed that. Minilogin is somewhat messed due to that fact too.
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anyone knows the data format for the spells_us.txt? I've done some decoding but still miss some fields. If there would be volunteers to help me decode the rest of unknown fields I'll post the table format.
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Same as spells_en.txt....spells_us.txt is just a rename.
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Quote:
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Spells_en.txt File Fields... All I know of Thus far..
Here's the fields, in order of how they're pulled out of the file.. at least this is what i've been able to figure out...
Code:
ID |
Well they're not only Imbue, they are Deity fields, but they affect imbues primarily :)
after november 5 patch, all these fields have changed their offsets. so the sequence is wrong. |
Hmm, I guess then in that case, each column represents a deity. It's all ones in all the columns anyway, where the spells are represented.
Oh, and this list is taken from the spells_us.txt file I pulled from my EQ directory 3 days ago, the sequence should be correct. Edit: Here's the listing of the deitys in order, to replace the Imbues I have above: Black Sapphire = Bertoxxulous Ruby = Brell Serilis Amber = Cazic Thule Rose Quartz = Erollisi Marr Peridot = Bristlebane Sapphire = Innoruuk Plains Pebble = Karana Diamond = Mithaniel Marr Black Pearl = Prexus Topaz = Quellious Jade = Rallos Zek Opal = Rodcet Nife Fire Opal = Solusek Ro Ivory = Tribunal Emerald = Tunare |
well, i've got the spell data in a MySQL database.. and I have the in-game spell text from the eqstr_en.txt file as well, in another table. I just dumped both of 'em from the database and saved 'em to a website. If you want to download them both, you can get them here:
http://www.geocities.com/necromancer_realm/spells.zip Since remote linking isn't allowed, so you'll have to copy/paste the link into a new browser window. Also, the spell fields are the same as what I posted yesterday, I've not had the time to change 'em yet. I might also be able to help a little with the Spell editor.. i'm a little rusty with my C++ but i may be able to help. |
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