EQEmulator Home
>
EQEmulator Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Home
Forums
Register
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Advanced Search
Go to Page...
Page 1 of 2
1
2
>
Showing results 1 to 25 of 38
Search took
0.00
seconds.
Search:
Posts Made By:
Xelaan
Forum:
Support::Linux Servers
06-16-2009, 11:05 PM
Replies:
3
Archery damage
Views:
6,120
Posted By
Xelaan
That was it. Mine was set low, I will have to see...
That was it. Mine was set low, I will have to see how I ended up changing that. Thanks again for the pointer, and assistance. :-)
Forum:
Support::Linux Servers
06-16-2009, 04:32 PM
Replies:
3
Archery damage
Views:
6,120
Posted By
Xelaan
Archery damage
Did something change in archery damage in one of the recent releases? I have a level 59 ranger using a Deathwind Bow and 11dmg arrows who is only hitting for 23 and critting for 46. The bow is a dmg...
Forum:
Support::Linux Servers
06-16-2009, 03:35 PM
Replies:
24
Updated today and have naked char's :-)
Views:
11,324
Posted By
Xelaan
The new version worked once I switched back to...
The new version worked once I switched back to using the spells in the DB. The compile error must have been what was tripping me up earlier.
Thanks again everyone, you guys are teaching me a ton...
Forum:
Support::Linux Servers
06-16-2009, 03:00 PM
Replies:
24
Updated today and have naked char's :-)
Views:
11,324
Posted By
Xelaan
I will try the new release.
I will try the new release.
Forum:
Support::Linux Servers
06-16-2009, 02:20 PM
Replies:
24
Updated today and have naked char's :-)
Views:
11,324
Posted By
Xelaan
I also received this error during compile with...
I also received this error during compile with the 679 release.
clientlist.cpp:229: error: sort was not declared in this scope
clientlist.cpp:231: error: unique was not declared in this scope...
Forum:
Support::Linux Servers
06-16-2009, 02:18 PM
Replies:
24
Updated today and have naked char's :-)
Views:
11,324
Posted By
Xelaan
The binaries won't work for me as I am running...
The binaries won't work for me as I am running under Debian Linux. I will try recompiling the 679 release. If that doesn't work where is the setting in the ource to repoint to the spells file instead...
Forum:
Support::Linux Servers
06-16-2009, 11:14 AM
Replies:
24
Updated today and have naked char's :-)
Views:
11,324
Posted By
Xelaan
You called it, it says Spells not loaded when I...
You called it, it says Spells not loaded when I tried to do a #findspell.
When I looked into my DB I can see the spells_new table is populated with 14,000+ rows of data.
Do I need to set...
Forum:
Support::Linux Servers
06-15-2009, 10:51 PM
Replies:
24
Updated today and have naked char's :-)
Views:
11,324
Posted By
Xelaan
I tried both solutions, I tried entering the SQL...
I tried both solutions, I tried entering the SQL to update the table, problem still existed.
I then did another drop_system.sql and sourced in the 669 version of the database.
I am still...
Forum:
Support::Linux Servers
06-15-2009, 09:36 PM
Replies:
24
Updated today and have naked char's :-)
Views:
11,324
Posted By
Xelaan
make clean fixed my inventory problem as well....
make clean fixed my inventory problem as well. Thank you! One more thing I have learned. :-)
However, I have a new problem. I cannot cast any spells. I get an Arguement out of range when I try to...
Forum:
Support::Linux Servers
06-15-2009, 07:39 PM
Replies:
24
Updated today and have naked char's :-)
Views:
11,324
Posted By
Xelaan
I assumed after reading these that something got...
I assumed after reading these that something got corrupted during my upgrade. So I decided to start again. I ran drop_system.sql and reloaded the database. I sourced in all the updates that were...
Forum:
Support::Linux Servers
06-15-2009, 05:33 PM
Replies:
24
Updated today and have naked char's :-)
Views:
11,324
Posted By
Xelaan
Rev59.sql was a typo from when I pasted out of...
Rev59.sql was a typo from when I pasted out of the dir listing. Sorry about that. I was not sourced.
The items table is populated and has all of the data. I dod not source the entire database, I...
Forum:
Support::Linux Servers
06-15-2009, 03:30 PM
Replies:
24
Updated today and have naked char's :-)
Views:
11,324
Posted By
Xelaan
Updated today and have naked char's :-)
So I updated the DB and Source today to peqdb version 610 and the code to r666. Everything compiled fine and had no problems. I sourced the various sql files from the utils directory.
...
Forum:
General::General Discussion
06-04-2009, 06:48 PM
Replies:
3
Just installed SoF
Views:
4,684
Posted By
Xelaan
Thank you, That helped! :-)
Thank you, That helped! :-)
Forum:
Development::Development
06-04-2009, 06:47 PM
Replies:
31
Missing Files in SoF Install
Views:
20,523
Posted By
Xelaan
Excellent, This helped fix mine as well. ...
Excellent, This helped fix mine as well.
Can anyone point me at how these files work? ecommons is still showing the wrong types for me and I would like to know how to fix them. I am not sure I...
Forum:
General::General Discussion
06-04-2009, 03:15 PM
Replies:
3
Just installed SoF
Views:
4,684
Posted By
Xelaan
Just installed SoF
Hey,
I just installed SoF and ran through a few zones to check it out on my server. It looks as though a lot of mobs have the basic human graphic. yet when I run through using my Titanium install...
Forum:
Support::Linux Servers
05-26-2009, 05:02 PM
Replies:
10
Forges etc not showing up in game
Views:
5,488
Posted By
Xelaan
I replaced them from the latest trunk, I haven't...
I replaced them from the latest trunk, I haven't figured out how to download the instance source code into my trunk directory using svn. I am a bit confused about the whole instance thing.
To...
Forum:
Support::Linux Servers
05-26-2009, 04:37 PM
Replies:
10
Forges etc not showing up in game
Views:
5,488
Posted By
Xelaan
I sourced in the...
I sourced in the instance_branch_table_changes.sql from the instance branch. I am not sure how to get all the code changes into my existing SVN checkout from the trunk.
Loading in the sql did not...
Forum:
Support::Linux Servers
05-26-2009, 04:07 PM
Replies:
10
Forges etc not showing up in game
Views:
5,488
Posted By
Xelaan
When I installed I checked out the trunk through...
When I installed I checked out the trunk through SVN. How do I load the instance branch? I have a basic understanding on SVN, and I am learning more every day from the community here, but that is...
Forum:
Support::Linux Servers
05-26-2009, 04:02 PM
Replies:
12
Recompile and reload of DB now doors don't work
Views:
5,460
Posted By
Xelaan
I loaded new maps from the SVN and relinked the...
I loaded new maps from the SVN and relinked the directory into my server directory. I can again cast spells and they work! yay! :-)
Now unfortunately melee still is not working. I can attack...
Forum:
Support::Linux Servers
05-26-2009, 03:33 PM
Replies:
12
Recompile and reload of DB now doors don't work
Views:
5,460
Posted By
Xelaan
I will reload my maps files. It seems to be for...
I will reload my maps files. It seems to be for all zones. I tried several and the spells would not work, I only tried melee in a couple.
Forum:
Support::Linux Servers
05-26-2009, 03:06 PM
Replies:
10
Forges etc not showing up in game
Views:
5,488
Posted By
Xelaan
I had a few problems today (posted in other...
I had a few problems today (posted in other threads). The missing world objects is still one I have not solved.
---------------------------------------------
13620 [05.26. - 14:40:46] Starting...
Forum:
Support::Linux Servers
05-26-2009, 02:58 PM
Replies:
12
Recompile and reload of DB now doors don't work
Views:
5,460
Posted By
Xelaan
I am sorry, you were correct, in the EQEmu source...
I am sorry, you were correct, in the EQEmu source I missed one of the SQL updates. I had added all the ones included with the DB. Once I sourced in the missing nokeyring.sql the doors all came back....
Forum:
Support::Linux Servers
05-26-2009, 02:36 PM
Replies:
12
Recompile and reload of DB now doors don't work
Views:
5,460
Posted By
Xelaan
I actually deleted my old DB entirely and...
I actually deleted my old DB entirely and recreated it from the new package. I then ran through the updates to be sure, they were all in the DB already though. The only thing from the old DB was I...
Forum:
Support::Linux Servers
05-26-2009, 01:15 PM
Replies:
12
Recompile and reload of DB now doors don't work
Views:
5,460
Posted By
Xelaan
more information
Looks like something changed in the new db and is not working right.
[Status] Loading Ground Spawns from DB...
[Status] Loading World Objects from DB...
[Error] Error Loading Objects from DB:...
Forum:
Support::Linux Servers
05-26-2009, 09:35 AM
Replies:
12
Recompile and reload of DB now doors don't work
Views:
5,460
Posted By
Xelaan
Recompile and reload of DB now doors don't work
I know I have been asking a lot of questions, sorry about that I am learning as fast as I can.
I recompiled this morning in an attempt to work on bots. Now I no longer have doors and working lifts...
Showing results 1 to 25 of 38
Page 1 of 2
1
2
>
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
General
General::General Discussion
General::Server Discussion
General::News
General::News::Polls
Support
Support::General Support
Idiot Posters
Spell Support
Support::Windows Servers
Support::Linux Servers
Support::Packetcollector
Support::MiniLogin
Quests
Quests::Q&A
Quests::Custom
Quests::Completed
Quests::Submissions
Quests::Plugins & Mods
Quests::need work
Quests::LUA
Development
Development::Development
Development::Bots
Development: Custom Code
Development::Server Code Submissions
Development::Feature Requests
Development::Bugs
Development::Bug Reports
Development::Database/World Building
Development::Tools
Development::GeorgeS's Tools
EQEmu Operations Center
KayotRO
Old Eq
OpenZone
OpenZone:: Q&A
Simple Client
OpenZone::Tutorials
OpenZone::Bug Reporting
Misc
Misc::Off Topic
Misc::Screenshots
Archives
Archive::Support
Archive::General Support
Archive::Windows Servers
Archive::Linux Servers
Archive::Tutorials/Howto's
Tutorials--Outdated Use the Wiki
Tutorial ALL NEW PEOPLE READ THIS
Tutorials::Discussion
Tutorials::Requests
Tutorials::Submissions
Tutorials::Needs work
Archive::Packetcollector
Archive::Development
Archive::Development
Archive::Bugs
Archive::Tools
Archive::Quests
Archive::Database/World Building
EQ2 Development
Archive::Misc
Archive::Off Topic
Archive::Screenshots
OpenEQ
OpenEQ::General Discussion
OpenEQ::Support
OpenEQ::Development
OpenEQ::Bug reporting
OpenEQ::Plugins
All times are GMT -4. The time now is
06:20 AM
.
-- Default Style
---- EQEmulator
EQEmulator
-
Archive
-
Top
Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a
Creative Commons License
.
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by
Bluepearl Design
and
vBulletin Templates
- Ver3.3