Go Back   EQEmulator Home > EQEmulator Forums > Search Forums

Showing results 1 to 12 of 12
Search took 0.00 seconds.
Search: Posts Made By: litlamzetiv
Forum: Support::General Support 07-30-2009, 08:27 PM
Replies: 2
Views: 4,508
Posted By litlamzetiv
Well, if it's just 60 seconds, I think I can...

Well, if it's just 60 seconds, I think I can manage then.

Thanks for the input!
Forum: Support::General Support 07-30-2009, 12:34 PM
Replies: 2
Views: 4,508
Posted By litlamzetiv
ManaBurn (AA) - How do I get them to stack?

I played wizards on my server because I remembered manaburn stacking. Apparently, they stopped it from doing so, and I blew all four timers but only got one mana burn off last night. :(

I can't...
Forum: Quests::Q&A 07-08-2009, 02:38 PM
Replies: 7
Views: 7,453
Posted By litlamzetiv
Yeah, that's gotta be the breakdown. I was...

Yeah, that's gotta be the breakdown. I was omitting an entry in faction_values for the factions I'd created.

I really appreciate you guys taking the time to break this all down in detail to a...
Forum: Quests::Q&A 07-08-2009, 01:46 PM
Replies: 7
Views: 7,453
Posted By litlamzetiv
Thanks for the insight. The faction levels thing...

Thanks for the insight. The faction levels thing is good to know, but that isn't what's stopping the quest from working. Though I've taken the faction hit from killing naggy now, the mob still cons...
Forum: Quests::Q&A 07-08-2009, 12:27 PM
Replies: 7
Views: 7,453
Posted By litlamzetiv
Quest Giver Faction Issue if($faction >=1000)

I want players to have to kill nagafen before they can go to Karnor. The method I've chosen to do this with is faction. The steps I've taken are as follows:


[TABLE: Faction List] Created a...
Forum: Quests::Q&A 07-08-2009, 12:06 PM
Replies: 6
Views: 4,907
Posted By litlamzetiv
Perhaps you could have the target walk a path,...

Perhaps you could have the target walk a path, and when he gets to the end of the path, despawn and repop as a quest mob that hands out the item you want. Halfway down the path, the mob is attacked...
Forum: Support::General Support 07-06-2009, 03:47 PM
Replies: 2
Views: 5,706
Posted By litlamzetiv
It's that easy? That's great. Thanks. By...

It's that easy? That's great. Thanks.

By the way, how do you handle keying zones? Like howling stones? I see that it has a "key to howling stone" under zone flags. Does that somehow tie it to...
Forum: Support::General Support 07-06-2009, 03:18 PM
Replies: 2
Views: 5,706
Posted By litlamzetiv
Table: Zone_Flags

On the server I'm running, I'm looking to prevent people from entering specific zones until they key. I can see myself running into a problem with my current method (based upon adding translocators...
Forum: Support::General Support 06-27-2009, 04:04 PM
Replies: 7
Views: 9,174
Posted By litlamzetiv
Thanks guys, those steps were tremendously...

Thanks guys, those steps were tremendously helpful. I was originally just usinig the NPC loot editor, but I guess it doesn't do everything for me. I really appreciate all of the help on this one,...
Forum: Support::General Support 06-26-2009, 11:20 AM
Replies: 7
Views: 9,174
Posted By litlamzetiv
Oh, now that I look more into it, it appears that...

Oh, now that I look more into it, it appears that portion of Naggy's code is what would warp him back if he was pulled from his lair...
Forum: Support::General Support 06-26-2009, 11:19 AM
Replies: 7
Views: 9,174
Posted By litlamzetiv
Thanks for the suggestion--but I didn't find...

Thanks for the suggestion--but I didn't find anything there. Of the mobs I mentioned the only one that had anything that might seemingly be related was Naggy:


sub EVENT_SPAWN {
my $x =...
Forum: Support::General Support 06-25-2009, 06:44 PM
Replies: 7
Views: 9,174
Posted By litlamzetiv
Pyzjin, Quillmane and other rare spawns

On my server, I'm removing (or greatly reducing) the number of PH's that spawn for rare spawns. I'm doing this by using the NPC EDITOR and modifying the spawn groups to remove (or reduce) the...
Showing results 1 to 12 of 12

 
Forum Jump
   

All times are GMT -4. The time now is 12:30 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3