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Forum: Quests::Q&A 04-21-2008, 01:28 PM
Replies: 7
Views: 8,345
Posted By Mortimus
Ok

Ok, how bout the changing of an npc's race during a quest? or changing his size? w/o spawning a new npc?
Forum: Quests::Q&A 04-21-2008, 12:33 PM
Replies: 7
Views: 8,345
Posted By Mortimus
Thumbs down Same here

I have been trying to accomplish the same thing for quiet some time now, and nothing I seem to do works.
Forum: Support::Windows Servers 02-22-2007, 06:29 PM
Replies: 2
Views: 6,856
Posted By Mortimus
Items won't load

My Items will not load. Everytime i run world.exe i get

[Debug] Starting Log: logs/eqemu_debug_world_3492.log
[Debug] [WORLD__INIT] Loading server configuration..
[Debug] [WORLD__INIT] Log...
Forum: Support::Linux Servers 12-20-2006, 07:42 PM
Replies: 4
Views: 4,476
Posted By Mortimus
fixed that

Well, i fixed that by changing line 99 to
sp.skill=(SkillType)atoi(sep.arg[100]);
but now i got all these azone errors....
Forum: Support::Linux Servers 12-17-2006, 09:10 AM
Replies: 4
Views: 4,476
Posted By Mortimus
Unhappy compile error

When i try to compile, i get

spell_explorer.cpp: In function 'int main(int, char**)':
spell_explorer.cpp:99: error: invalid conversion from 'int'
to 'SkillType'
make[1]: *** [spell_explorer]...
Forum: Archive::Development 08-03-2003, 04:58 AM
Replies: 6
Views: 4,683
Posted By Mortimus
what to then..

What should I do then, it compiled fine, and works fine like that.


..Well I removed NpcFactionlist.cpp and mmf.cpp from the zone workspace, and it compiled fine..
Forum: Archive::Development 08-02-2003, 12:01 PM
Replies: 6
Views: 4,683
Posted By Mortimus
fixed

well I fixed it by adding mmf.cpp to the workspace
Forum: Archive::Development 08-02-2003, 10:15 AM
Replies: 6
Views: 4,683
Posted By Mortimus
ok, now i got these errors

Here are the errors I get now..

--------------------Configuration: Zone - Win32 Release--------------------
Compiling...
Command line warning D4002 : ignoring unknown option '/Ob2'
doors.cpp...
Forum: Archive::Development 08-01-2003, 09:22 AM
Replies: 6
Views: 4,683
Posted By Mortimus
DR2 zone compile error

When I try to compile zone, i get the following errors..


--------------------Configuration: Zone - Win32 Release--------------------
Compiling...
Command line warning D4002 : ignoring unknown...
Forum: Archive::Quests 03-29-2003, 08:54 AM
Replies: 7
Views: 6,898
Posted By Mortimus
added not_found npcs

Here is the same one for telmet but with the npcs in not_found are in it. Plus some of my quests (parts of rogue epic, Hasten, and freporte soulbinder).
Thanx to Justaddwater for all the quests...
Forum: Archive::Quests 03-27-2003, 09:07 AM
Replies: 3
Views: 6,815
Posted By Mortimus
money turn in

I would also like money turns ins like $pp, $gp, $sp, $cp.
Forum: Archive::Quests 03-26-2003, 12:01 PM
Replies: 19
Views: 9,191
Posted By Mortimus
coin

I would like you to be able to turn in coin to an npc.
Forum: Archive::General Discussion 03-22-2003, 06:05 AM
Replies: 7
Views: 2,626
Posted By Mortimus
Mortimus

If anyone does want to make a legends server, I would be very interested in being a gm to help out.
Forum: Archive::Tools 03-14-2003, 08:52 AM
Replies: 13
Views: 4,570
Posted By Mortimus
Ok I had the same problem in Mysql type the...

Ok I had the same problem in Mysql type the following:

use eq

Alter table Npc_types add column npc_faction_id int unsigned not null;

worked for me =)
Forum: Archive::General Discussion 03-11-2003, 01:38 PM
Replies: 3
Views: 1,745
Posted By Mortimus
addon

edit your addon file in your eqemu directory, it sets what level of status u need to use a command.
Forum: Archive::Database/World Building 03-11-2003, 01:26 PM
Replies: 1
Views: 3,042
Posted By Mortimus
hwo to get scribespells to work

type #scribespells 65 then zone
Forum: Archive::Bugs 03-11-2003, 12:40 PM
Replies: 1
Views: 3,632
Posted By Mortimus
Necromancer related bugs

Spectre's aren't considered undead.
Pet suicides upon Feign Death. (in eqlive they waited like 1 min.)
Mana regen interrupts spells, and you can see it do damage to you.
Fear Doesn't work...
Forum: Archive::Development 03-09-2003, 01:14 PM
Replies: 5
Views: 3,714
Posted By Mortimus
Linking... attack.obj : error LNK2001:...

Linking...
attack.obj : error LNK2001: unresolved external symbol "public: void __thiscall Mob::BuffFadeByEffect(unsigned char,signed char,signed char,bool)" (?BuffFadeByEffect@Mob@@QAEXECC_N@Z)...
Forum: Archive::Development 03-09-2003, 12:43 PM
Replies: 5
Views: 3,714
Posted By Mortimus
Link.exe compile errors. need help

Whenever I try to compile zone.exe it compiles fine till it gets to link.exe then it gets around 47 errors. Anyone know how to fix this error?
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