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Posts Made By:
Mortimus
Forum:
Quests::Q&A
04-21-2008, 01:28 PM
Replies:
7
Changing textures with a quest?
Views:
8,345
Posted By
Mortimus
Ok
Ok, how bout the changing of an npc's race during a quest? or changing his size? w/o spawning a new npc?
Forum:
Quests::Q&A
04-21-2008, 12:33 PM
Replies:
7
Changing textures with a quest?
Views:
8,345
Posted By
Mortimus
Same here
I have been trying to accomplish the same thing for quiet some time now, and nothing I seem to do works.
Forum:
Support::Windows Servers
02-22-2007, 06:29 PM
Replies:
2
Items won't load
Views:
6,856
Posted By
Mortimus
Items won't load
My Items will not load. Everytime i run world.exe i get
[Debug] Starting Log: logs/eqemu_debug_world_3492.log
[Debug] [WORLD__INIT] Loading server configuration..
[Debug] [WORLD__INIT] Log...
Forum:
Support::Linux Servers
12-20-2006, 07:42 PM
Replies:
4
compile error
Views:
4,476
Posted By
Mortimus
fixed that
Well, i fixed that by changing line 99 to
sp.skill=(SkillType)atoi(sep.arg[100]);
but now i got all these azone errors....
Forum:
Support::Linux Servers
12-17-2006, 09:10 AM
Replies:
4
compile error
Views:
4,476
Posted By
Mortimus
compile error
When i try to compile, i get
spell_explorer.cpp: In function 'int main(int, char**)':
spell_explorer.cpp:99: error: invalid conversion from 'int'
to 'SkillType'
make[1]: *** [spell_explorer]...
Forum:
Archive::Development
08-03-2003, 04:58 AM
Replies:
6
DR2 zone compile error
Views:
4,683
Posted By
Mortimus
what to then..
What should I do then, it compiled fine, and works fine like that.
..Well I removed NpcFactionlist.cpp and mmf.cpp from the zone workspace, and it compiled fine..
Forum:
Archive::Development
08-02-2003, 12:01 PM
Replies:
6
DR2 zone compile error
Views:
4,683
Posted By
Mortimus
fixed
well I fixed it by adding mmf.cpp to the workspace
Forum:
Archive::Development
08-02-2003, 10:15 AM
Replies:
6
DR2 zone compile error
Views:
4,683
Posted By
Mortimus
ok, now i got these errors
Here are the errors I get now..
--------------------Configuration: Zone - Win32 Release--------------------
Compiling...
Command line warning D4002 : ignoring unknown option '/Ob2'
doors.cpp...
Forum:
Archive::Development
08-01-2003, 09:22 AM
Replies:
6
DR2 zone compile error
Views:
4,683
Posted By
Mortimus
DR2 zone compile error
When I try to compile zone, i get the following errors..
--------------------Configuration: Zone - Win32 Release--------------------
Compiling...
Command line warning D4002 : ignoring unknown...
Forum:
Archive::Quests
03-29-2003, 08:54 AM
Replies:
7
Quest addon v. 4.0
Views:
6,898
Posted By
Mortimus
added not_found npcs
Here is the same one for telmet but with the npcs in not_found are in it. Plus some of my quests (parts of rogue epic, Hasten, and freporte soulbinder).
Thanx to Justaddwater for all the quests...
Forum:
Archive::Quests
03-27-2003, 09:07 AM
Replies:
3
Next Release
Views:
6,815
Posted By
Mortimus
money turn in
I would also like money turns ins like $pp, $gp, $sp, $cp.
Forum:
Archive::Quests
03-26-2003, 12:01 PM
Replies:
19
Have a suggestion or request or bug report? Post them here.
Views:
9,191
Posted By
Mortimus
coin
I would like you to be able to turn in coin to an npc.
Forum:
Archive::General Discussion
03-22-2003, 06:05 AM
Replies:
7
Legends-ish Content
Views:
2,626
Posted By
Mortimus
Mortimus
If anyone does want to make a legends server, I would be very interested in being a gm to help out.
Forum:
Archive::Tools
03-14-2003, 08:52 AM
Replies:
13
EQEmu Admin Tool 4.2
Views:
4,570
Posted By
Mortimus
Ok I had the same problem in Mysql type the...
Ok I had the same problem in Mysql type the following:
use eq
Alter table Npc_types add column npc_faction_id int unsigned not null;
worked for me =)
Forum:
Archive::General Discussion
03-11-2003, 01:38 PM
Replies:
3
Blanket Status all accounts
Views:
1,745
Posted By
Mortimus
addon
edit your addon file in your eqemu directory, it sets what level of status u need to use a command.
Forum:
Archive::Database/World Building
03-11-2003, 01:26 PM
Replies:
1
#scribespells
Views:
3,042
Posted By
Mortimus
hwo to get scribespells to work
type #scribespells 65 then zone
Forum:
Archive::Bugs
03-11-2003, 12:40 PM
Replies:
1
Necromancer related bugs
Views:
3,632
Posted By
Mortimus
Necromancer related bugs
Spectre's aren't considered undead.
Pet suicides upon Feign Death. (in eqlive they waited like 1 min.)
Mana regen interrupts spells, and you can see it do damage to you.
Fear Doesn't work...
Forum:
Archive::Development
03-09-2003, 01:14 PM
Replies:
5
Link.exe compile errors. need help
Views:
3,714
Posted By
Mortimus
Linking... attack.obj : error LNK2001:...
Linking...
attack.obj : error LNK2001: unresolved external symbol "public: void __thiscall Mob::BuffFadeByEffect(unsigned char,signed char,signed char,bool)" (?BuffFadeByEffect@Mob@@QAEXECC_N@Z)...
Forum:
Archive::Development
03-09-2003, 12:43 PM
Replies:
5
Link.exe compile errors. need help
Views:
3,714
Posted By
Mortimus
Link.exe compile errors. need help
Whenever I try to compile zone.exe it compiles fine till it gets to link.exe then it gets around 47 errors. Anyone know how to fix this error?
Showing results 1 to 19 of 19
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