Go Back   EQEmulator Home > EQEmulator Forums > Search Forums

Showing results 1 to 25 of 73
Search took 0.01 seconds.
Search: Posts Made By: Magick
Forum: Support::General Support 03-14-2005, 10:28 AM
Replies: 5
Views: 4,978
Posted By Magick
FANMAN55... If you don't know how to source...

FANMAN55...

If you don't know how to source I'm afraid you'll never have spawns. Spawns are manually added (there's some very nice folks who's compiled populated databases) but it may help for you...
Forum: Support::General Support 03-14-2005, 10:25 AM
Replies: 5
Views: 4,978
Posted By Magick
Ok.. I'm a little rusty so feel free to correct...

Ok.. I'm a little rusty so feel free to correct me. And also I can only potentially help on the first issue (Zoning).

It would help if you pasted copies of what your zone.exe(s) say when you try...
Forum: Tutorials::Needs work 12-28-2004, 08:39 PM
Replies: 5
Views: 29,965
Posted By Magick
Sheesh.. nothing like a subtle hint that this...

Sheesh.. nothing like a subtle hint that this needs some updating =)


I'll see if I can bring this up to speed within the next week or two
Forum: Archive::General Discussion 07-27-2004, 03:43 PM
Replies: 3
Views: 2,211
Posted By Magick
I'm "slowly" working on an update but with OoW...

I'm "slowly" working on an update but with OoW coming soon I'm hesitant to get too carried away only to have to release another revision a few weeks later.

If I get time and can find it, I'll post...
Forum: Archive::General Discussion 07-08-2004, 09:18 PM
Replies: 46
Views: 17,035
Posted By Magick
Easy does it!

Having affiliations with this community and friends on that Live server, I'm deeply disturbed that the EQEmu project has been dragged into the matter, and I would suggest that everyone try to keep...
Forum: Archive::General Discussion 07-03-2004, 03:25 PM
Replies: 11
Views: 4,398
Posted By Magick
Wow.. who would've thought that would've caused...

Wow.. who would've thought that would've caused such a debate? LOL

I edited just to keep people from putting a pistol in their mouth, but let me say this:

His question was what does he need...
Forum: Archive::General Discussion 07-02-2004, 05:36 AM
Replies: 11
Views: 4,398
Posted By Magick
http://www.everquest.com That will show you...

http://www.everquest.com

That will show you what expansions are available. You need the basics to play but all of them if you wish to see everything.
Forum: Archive::Database/World Building 06-01-2004, 06:01 AM
Replies: 10
Views: 6,128
Posted By Magick
Semi old post, sorry to bump. You made me...

Semi old post, sorry to bump.

You made me realize I didn't put gender/texture on some of the models in the guidebook. Most should be 2 (Neutral) though a few, if I remember correctly, did use 0/1....
Forum: Archive::General Discussion 06-01-2004, 05:37 AM
Replies: 25
Views: 7,720
Posted By Magick
Considering the outrageous costs of some of the...

Considering the outrageous costs of some of the new Gates AA, it would be nice if a dev could give the community an idea of what needs to be collected yet as far as AA.

I know I had sent pc logs...
Forum: Development::Database/World Building 04-18-2004, 02:36 PM
Replies: 2
Views: 5,456
Posted By Magick
EQEMu Guidebook v1.3 is out

Just a quick post since this guidebook has really become more of a reference for World Building than anything else, and, it's hidden in the Tutorials and How-to's section. Maybe it'll be of use to...
Forum: Archive::Tutorials/Howto's 01-08-2004, 08:25 PM
Replies: 7
Views: 4,633
Posted By Magick
Umm.. could do #npcloot add [pp] [gp] [sp] [cp] ...

Umm.. could do #npcloot add [pp] [gp] [sp] [cp]

I believe that's the command, unless "money" is in their first. I'd have to look it up. But easy to add coin to a npc and kill it quick if you don't...
Forum: Archive::Packetcollector 01-05-2004, 10:55 AM
Replies: 14
Views: 7,519
Posted By Magick
Is that still possible tbigg? I remember when PoP...

Is that still possible tbigg? I remember when PoP came out, people could mine the database like that. If you play on Live, you may recall seeing the PoTime bp links prior to anyone being time flagged...
Forum: Archive::Packetcollector 01-05-2004, 10:49 AM
Replies: 3
Views: 4,670
Posted By Magick
Great job on the quick fix :) Works like a charm!

Great job on the quick fix :) Works like a charm!
Forum: Archive::Packetcollector 01-04-2004, 06:46 AM
Replies: 3
Views: 4,530
Posted By Magick
Ok, figured out to start clean before you posted....

Ok, figured out to start clean before you posted. Thanks for the quick reply.

I did notice that loading takes longer. After giving it a better look, it appears that it loads everything collected,...
Forum: Archive::Packetcollector 01-03-2004, 03:59 PM
Replies: 3
Views: 4,530
Posted By Magick
Item field count is wrong! Should be 116 but it...

Item field count is wrong! Should be 116 but it is 114! Skipping this item

It's also adding char/bank items as new items on login, which obviously they aren't =) Is this normal behavior on the new...
Forum: Archive::Packetcollector 01-02-2004, 06:21 PM
Replies: 14
Views: 7,519
Posted By Magick
Help me out here, tbigg, because I know you're on...

Help me out here, tbigg, because I know you're on top of this.

Since the last patch, you'll notice that a certain field was changed on many items. So realistically, to get back up-to-date,...
Forum: Archive::General Support 01-02-2004, 01:18 PM
Replies: 13
Views: 5,626
Posted By Magick
hehe bro... These posts are like two months...

hehe bro...

These posts are like two months old and very dead. You must play a cleric in-game, eh? =)
Forum: Archive::Database/World Building 12-31-2003, 04:56 PM
Replies: 24
Views: 16,022
Posted By Magick
Actually, the model viewer won't display all...

Actually, the model viewer won't display all available textures, so it gets tricky. If you open, just as as example, ecommons_chr.s3d. You'll see a puma model, however, you will only see 1 model. Yet...
Forum: Archive::Database/World Building 12-30-2003, 06:57 AM
Replies: 24
Views: 16,022
Posted By Magick
I'm currently breaking down the...

I'm currently breaking down the model_id,file_id's from the old world so it'll be easier for World Builders and Ops to quickly reference what needs to be inserted to make xxx model available. I don't...
Forum: Archive::Database/World Building 12-30-2003, 03:15 AM
Replies: 24
Views: 16,022
Posted By Magick
It would be no different than changing a NPC to...

It would be no different than changing a NPC to Race 300 in East Commons in the past. It shouldn't crash the zone, or if it did I would've never gotten as many models cataloged as I have :) You...
Forum: Archive::Database/World Building 12-29-2003, 07:00 PM
Replies: 24
Views: 16,022
Posted By Magick
LOL.. I tested one zone by loading 130 additional...

LOL.. I tested one zone by loading 130 additional models. That really strains the system memory.. lemme tell ya =)
Forum: Archive::Tools 12-29-2003, 06:49 PM
Replies: 2
Views: 4,307
Posted By Magick
Quick explaination on this thread: ...

Quick explaination on this thread:

http://www.everquestserver.com/forums/viewtopic.php?p=63849#63849
Forum: Archive::Database/World Building 12-29-2003, 06:48 PM
Replies: 24
Views: 16,022
Posted By Magick
How to force load any model in any EQEMu zone.

WC was really really quick with an update so I'm posting this cut & paste from the upcoming EQEMu Guidebook 1.3 explaining how this works:

Download thread for ZoneProxy 1.1 (needed unless you do...
Forum: Archive::Tools 12-29-2003, 05:44 PM
Replies: 2
Views: 4,307
Posted By Magick
Damn, great job WC. You got this out before I...

Damn, great job WC. You got this out before I could even add the section on force loading models to the EQEMu Guidebook :)

Thanks again for the quick work!


(I'll post a quick explaination on...
Forum: Archive::Database/World Building 12-22-2003, 01:07 PM
Replies: 16
Views: 8,729
Posted By Magick
Nedaria will be the initital link zone between...

Nedaria will be the initital link zone between the current world and the upcoming expansion (ie., Stonebrunt to LoY expansion). It was actually patched into Live a number of patches ago but was...
Showing results 1 to 25 of 73

 
Forum Jump
   

All times are GMT -4. The time now is 03:40 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3