Go Back   EQEmulator Home > EQEmulator Forums > Search Forums

Showing results 1 to 20 of 20
Search took 0.00 seconds.
Search: Posts Made By: Valdain
Forum: Archive::Quests 01-11-2004, 06:22 AM
Replies: 5
Views: 7,171
Posted By Valdain
NPC and Player Flags Code Fix for Perl

Here are the code snippets for getting both player and npc flag functions working correctly. Since it looks like our perl functions can't return a value (or at least I don't know how to!) we need to...
Forum: Archive::Bugs 01-11-2004, 04:31 AM
Replies: 6
Views: 7,689
Posted By Valdain
As far as the first error, I haven't had it yet. ...

As far as the first error, I haven't had it yet.

For the second error, it is telling you that your database is missing a column in the character_ table. The groupid column is for allowing the...
Forum: Archive::Quests 01-11-2004, 04:22 AM
Replies: 3
Views: 3,838
Posted By Valdain
I'll give it a shot. BTW, having a quest...

I'll give it a shot.

BTW, having a quest system based on perl is one of the greatest additions!

-Valdain
Forum: Archive::Quests 01-10-2004, 06:24 PM
Replies: 3
Views: 3,838
Posted By Valdain
NPC Trading - NPC Receiving money

In the latest code, we can detect what items have been received from a player, but not how much money. The code is already in place, like the old .qst format supported it, but the perl code doesn
Forum: Archive::Development 01-10-2004, 04:02 AM
Replies: 10
Views: 6,123
Posted By Valdain
I notice with the Z calcs back in the mob will do...

I notice with the Z calcs back in the mob will do a little fall every once in a while. The right way to fix this is to determine what the Z coord is at the new position and set it that way, but I...
Forum: Archive::Development 01-10-2004, 03:31 AM
Replies: 10
Views: 6,123
Posted By Valdain
I noticed in my testing that "gravity" is applied...

I noticed in my testing that "gravity" is applied to the mob elsewhere and you don't get floating or "buried" symptoms on the client. Let me know how adding the Z calcs back in work for you. I'm...
Forum: Archive::Development 01-09-2004, 02:21 PM
Replies: 10
Views: 6,123
Posted By Valdain
Fix for mobs and pet movement - Updated

I've been messing around with the code to make mobs move smoothly instead of jumping on top of you. I re-wrote portions of the Mob::CalculateNewPosition to use a more refined approach to moving. ...
Forum: Archive::Development 08-06-2003, 10:55 AM
Replies: 7
Views: 4,458
Posted By Valdain
Hey /dev/n00b, Why did you guys decide to...

Hey /dev/n00b,

Why did you guys decide to keep minilogin closed source? I tried searching the boards for an answer but didn't find any answers.

-Valdain
Forum: Archive::General Discussion 08-03-2003, 06:48 AM
Replies: 4
Views: 2,598
Posted By Valdain
It seems like a better idea to just create a...

It seems like a better idea to just create a service that simulates the batch file. Have a config file with the number of zones to run and all the other settings needed. The service would just keep...
Forum: Archive::Linux Servers 08-03-2003, 06:43 AM
Replies: 4
Views: 6,591
Posted By Valdain
Sweet! I knew someone had to be trying it. ...

Sweet! I knew someone had to be trying it.

-Valdain
Forum: Archive::Linux Servers 08-01-2003, 03:58 AM
Replies: 4
Views: 6,591
Posted By Valdain
The clustering I'm talking about is...

The clustering I'm talking about is load-balancing, but totally dynamic.

Here's a quick example:

You have 4 linux boxes running openMosix. On one box, you fire up 20 zones. openMosix will...
Forum: Archive::Linux Servers 08-01-2003, 02:56 AM
Replies: 4
Views: 6,591
Posted By Valdain
Clustering EQEmu

It might be a little advanced for most of you guys, but has anyone played around with clustering EQEmu? The modular way the zones work seem to lend themselves perfectly to an openMosix setup.
...
Forum: Archive::Windows Servers 02-21-2003, 03:13 AM
Replies: 7
Views: 5,951
Posted By Valdain
The static IP doesn't involve the cable modem, it...

The static IP doesn't involve the cable modem, it involves the PC that you are running your server on.
Forum: Archive::General Support 02-21-2003, 03:08 AM
Replies: 3
Views: 4,427
Posted By Valdain
Actually, you get this error becuase the world...

Actually, you get this error becuase the world server never saves the time, but wants to load it when stating.

Here's how you get ride of it:
Load up your server like normal.
Log on as a GM (80+...
Forum: Archive::Windows Servers 02-20-2003, 03:19 AM
Replies: 7
Views: 5,951
Posted By Valdain
First a quick explination of port forwarding. ...

First a quick explination of port forwarding. Your LinkSys is a firewall as you know. To allow people to connect to various services behind your firewall, you need to open those ports up. On the...
Forum: Archive::Bugs 02-16-2003, 08:23 AM
Replies: 7
Views: 4,560
Posted By Valdain
Ok, attached is the polished version. It loads...

Ok, attached is the polished version. It loads much faster than the old version. There is a new function also added at the bottom. I found it at...
Forum: Archive::General Support 02-15-2003, 05:53 PM
Replies: 3
Views: 8,663
Posted By Valdain
Just checking, but did you replace the % with...

Just checking, but did you replace the % with rui? Also, does your db.ini have rui set for the username and password?

-Valdain
Forum: Archive::General Support 02-15-2003, 05:20 PM
Replies: 1
Views: 6,517
Posted By Valdain
Fix for crashing back to server select screen

If you are able to connect to your server, but you crash back to the Server Selection screen AFTER choosing your character, here is a fix that helped a few people in IRC. This is specific to 4.2.
...
Forum: Archive::Bugs 02-15-2003, 03:20 PM
Replies: 7
Views: 4,560
Posted By Valdain
Removed Spell Limit

Hi all,

I have updated the spell loading function to load as many spells that are in the file. Here's the code so far. I haven't been able to test it yet due to some DB problems I'm having.
...
Forum: Archive::Development 02-13-2003, 11:37 AM
Replies: 40
Views: 19,145
Posted By Valdain
Interested in helping

To begin, I've been lurking around the boards for a few days and I must say I am very impressed with the progress of EqEmu and the helpful community.

I've been coding for several years now with...
Showing results 1 to 20 of 20

 
Forum Jump
   

All times are GMT -4. The time now is 05:59 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3