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Forum: Archive::Database/World Building 04-05-2003, 06:07 AM
Replies: 18
Views: 12,741
Posted By brainleacher
Well, I figured out why the npcs weren't casting...

Well, I figured out why the npcs weren't casting spells. Almost all their npc_spells_ids were set to zero in the npc_types table.
So I ran this on them:


update npc_types set npc_spells_id=1...
Forum: Archive::Database/World Building 04-03-2003, 01:19 PM
Replies: 18
Views: 12,741
Posted By brainleacher
Hey Drawde, Does city defense and npc casting...

Hey Drawde,
Does city defense and npc casting work in this version? I downloaded your previous 1.5beta and 4.4ddr1 bins, and noticed that these features were broken. Thanks for the great work.
Forum: Archive::Bugs 03-31-2003, 06:06 AM
Replies: 3
Views: 3,196
Posted By brainleacher
NPC casting and City Defense no longer working?

I'm using Drawde's 1.5 Beta DB with 0.4.4 DDR1 and 0.4.3, tried them both. I'm noticing that that city defense no longer works, and NPCs no longer cast spells (such as buffs or heals) like they did...
Forum: Archive::Development 03-26-2003, 07:31 PM
Replies: 9
Views: 5,385
Posted By brainleacher
I noticed that too, the bow of the ship is out of...

I noticed that too, the bow of the ship is out of the water, which is why you can't get on. It's too high. It needs a translation in the Z.
Forum: Archive::Bugs 03-26-2003, 05:20 AM
Replies: 1
Views: 3,447
Posted By brainleacher
cure disease, cure poison, remove blindness line broken?

Hey Guy,
I'm noticing the spells in these lines give an "Unknown Effect" error on the client side. Is that a bug, or do I have an out dated spells file? Or is this a db issue? I haven't bothered...
Forum: Archive::Development 03-25-2003, 06:10 PM
Replies: 9
Views: 5,385
Posted By brainleacher
Man, I suddenly realized that I'm typing very...

Man, I suddenly realized that I'm typing very badly, I'm skipping words left and right in my posts. Sorry if I sound like an uneducated simpleton.

:cry:
Forum: Archive::Development 03-25-2003, 06:05 PM
Replies: 9
Views: 5,385
Posted By brainleacher
Lurker is absolutely correct, that was my exact...

Lurker is absolutely correct, that was my exact line of thought. Iregardless of if the zone is constant or not, the boat can be guaranteed to be at the zone point via shedule. So when a boat hits...
Forum: Archive::Database/World Building 03-25-2003, 04:55 AM
Replies: 67
Views: 30,709
Posted By brainleacher
Drawde said that some of the duplicate entries...

Drawde said that some of the duplicate entries are there on purpose cuz he's waiting for the engine support that allows the same item to be created via different trade recipes. He also said that for...
Forum: Archive::Development 03-25-2003, 04:49 AM
Replies: 9
Views: 5,385
Posted By brainleacher
Implementing ships.

Hey guys,
Just wondering, would it be possible to implement ships currently with the current NPC wander code? I'm just thinking that if the ship is a npc type with the correct wander points set up...
Forum: Archive::Database/World Building 03-25-2003, 04:36 AM
Replies: 0
Views: 2,762
Posted By brainleacher
Question for Drawde about his src db.

Hey Drawde,
Does your source DB have NPC wander points? If so, maybe I can help out by writing a little script to generate the sql entries for the grid table and making the reference for the NPCs?...
Forum: Archive::Database/World Building 03-25-2003, 04:29 AM
Replies: 67
Views: 30,709
Posted By brainleacher
Great work Dawde, I love your db. It's very...

Great work Dawde, I love your db. It's very complete and fun to play in. Please ignore the whiners, I agree with Trump, the users should do a little leg work, it doesn't hurt. Hey who knows, if all...
Forum: Archive::Database/World Building 03-23-2003, 06:06 PM
Replies: 67
Views: 30,709
Posted By brainleacher
I think what Trump means is that you need to use...

I think what Trump means is that you need to use the old items table definition to load telmet's item.db first. Then run the alter table command. Your problem is that your item table's definition has...
Forum: Archive::Database/World Building 03-18-2003, 03:17 AM
Replies: 11
Views: 5,828
Posted By brainleacher
Oh yeah, I remember having to do that too....

Oh yeah, I remember having to do that too. Otherwise all other machines on the lan gave a 1017 error. I think it's because the localhost IP is 127...... and you might have to be on the same subnet......
Forum: Archive::Database/World Building 03-17-2003, 05:37 PM
Replies: 11
Views: 5,828
Posted By brainleacher
Okay, this is what's wierd about your db.. Your...

Okay, this is what's wierd about your db..
Your first user/pass is the same as your mysql admin's user/pass. I believe that the login server will use that to login to mysql, not sure what user it'll...
Forum: Archive::Database/World Building 03-17-2003, 01:40 PM
Replies: 11
Views: 5,828
Posted By brainleacher
copy and paste your ini file. Sounds like...

copy and paste your ini file.
Sounds like you're doing the correct thing, but just in case.
Also, do a mysqldump of your account table and paste it here too:

in a command prompt, type:
...
Forum: Archive::Database/World Building 03-17-2003, 08:01 AM
Replies: 11
Views: 5,828
Posted By brainleacher
I've also noticed that it's accepts 8 char max...

I've also noticed that it's accepts 8 char max for account name. Also, make sure that the password listed in the minilogin config file matches the password in your sql table.

I created the...
Forum: Archive::Database/World Building 03-17-2003, 04:59 AM
Replies: 22
Views: 10,460
Posted By brainleacher
Great work Dawde..

I'm hosting your db on my local LAN, since my connection is too slow to hook up to EQemu's minilogin (144k IDSL)... The game's very very much playable. Koodos to you and the EQemu developers.

A...
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