EQEmulator Home
>
EQEmulator Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Home
Forums
Register
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Advanced Search
Go to Page...
Showing results 1 to 17 of 17
Search took
0.00
seconds.
Search:
Posts Made By:
brainleacher
Forum:
Archive::Database/World Building
04-05-2003, 06:07 AM
Replies:
18
Quest addon 0.1 (new) plus updated DB addon
Views:
12,741
Posted By
brainleacher
Well, I figured out why the npcs weren't casting...
Well, I figured out why the npcs weren't casting spells. Almost all their npc_spells_ids were set to zero in the npc_types table.
So I ran this on them:
update npc_types set npc_spells_id=1...
Forum:
Archive::Database/World Building
04-03-2003, 01:19 PM
Replies:
18
Quest addon 0.1 (new) plus updated DB addon
Views:
12,741
Posted By
brainleacher
Hey Drawde, Does city defense and npc casting...
Hey Drawde,
Does city defense and npc casting work in this version? I downloaded your previous 1.5beta and 4.4ddr1 bins, and noticed that these features were broken. Thanks for the great work.
Forum:
Archive::Bugs
03-31-2003, 06:06 AM
Replies:
3
NPC casting and City Defense no longer working?
Views:
3,196
Posted By
brainleacher
NPC casting and City Defense no longer working?
I'm using Drawde's 1.5 Beta DB with 0.4.4 DDR1 and 0.4.3, tried them both. I'm noticing that that city defense no longer works, and NPCs no longer cast spells (such as buffs or heals) like they did...
Forum:
Archive::Development
03-26-2003, 07:31 PM
Replies:
9
Implementing ships.
Views:
5,385
Posted By
brainleacher
I noticed that too, the bow of the ship is out of...
I noticed that too, the bow of the ship is out of the water, which is why you can't get on. It's too high. It needs a translation in the Z.
Forum:
Archive::Bugs
03-26-2003, 05:20 AM
Replies:
1
cure disease, cure poison, remove blindness line broken?
Views:
3,447
Posted By
brainleacher
cure disease, cure poison, remove blindness line broken?
Hey Guy,
I'm noticing the spells in these lines give an "Unknown Effect" error on the client side. Is that a bug, or do I have an out dated spells file? Or is this a db issue? I haven't bothered...
Forum:
Archive::Development
03-25-2003, 06:10 PM
Replies:
9
Implementing ships.
Views:
5,385
Posted By
brainleacher
Man, I suddenly realized that I'm typing very...
Man, I suddenly realized that I'm typing very badly, I'm skipping words left and right in my posts. Sorry if I sound like an uneducated simpleton.
:cry:
Forum:
Archive::Development
03-25-2003, 06:05 PM
Replies:
9
Implementing ships.
Views:
5,385
Posted By
brainleacher
Lurker is absolutely correct, that was my exact...
Lurker is absolutely correct, that was my exact line of thought. Iregardless of if the zone is constant or not, the boat can be guaranteed to be at the zone point via shedule. So when a boat hits...
Forum:
Archive::Database/World Building
03-25-2003, 04:55 AM
Replies:
67
4.3/4.4dr1 compatible DB addon (1.1 beta 5) - finally!
Views:
30,709
Posted By
brainleacher
Drawde said that some of the duplicate entries...
Drawde said that some of the duplicate entries are there on purpose cuz he's waiting for the engine support that allows the same item to be created via different trade recipes. He also said that for...
Forum:
Archive::Development
03-25-2003, 04:49 AM
Replies:
9
Implementing ships.
Views:
5,385
Posted By
brainleacher
Implementing ships.
Hey guys,
Just wondering, would it be possible to implement ships currently with the current NPC wander code? I'm just thinking that if the ship is a npc type with the correct wander points set up...
Forum:
Archive::Database/World Building
03-25-2003, 04:36 AM
Replies:
0
Question for Drawde about his src db.
Views:
2,762
Posted By
brainleacher
Question for Drawde about his src db.
Hey Drawde,
Does your source DB have NPC wander points? If so, maybe I can help out by writing a little script to generate the sql entries for the grid table and making the reference for the NPCs?...
Forum:
Archive::Database/World Building
03-25-2003, 04:29 AM
Replies:
67
4.3/4.4dr1 compatible DB addon (1.1 beta 5) - finally!
Views:
30,709
Posted By
brainleacher
Great work Dawde, I love your db. It's very...
Great work Dawde, I love your db. It's very complete and fun to play in. Please ignore the whiners, I agree with Trump, the users should do a little leg work, it doesn't hurt. Hey who knows, if all...
Forum:
Archive::Database/World Building
03-23-2003, 06:06 PM
Replies:
67
4.3/4.4dr1 compatible DB addon (1.1 beta 5) - finally!
Views:
30,709
Posted By
brainleacher
I think what Trump means is that you need to use...
I think what Trump means is that you need to use the old items table definition to load telmet's item.db first. Then run the alter table command. Your problem is that your item table's definition has...
Forum:
Archive::Database/World Building
03-18-2003, 03:17 AM
Replies:
11
how to make it for multiple user logins (lan server)??
Views:
5,828
Posted By
brainleacher
Oh yeah, I remember having to do that too....
Oh yeah, I remember having to do that too. Otherwise all other machines on the lan gave a 1017 error. I think it's because the localhost IP is 127...... and you might have to be on the same subnet......
Forum:
Archive::Database/World Building
03-17-2003, 05:37 PM
Replies:
11
how to make it for multiple user logins (lan server)??
Views:
5,828
Posted By
brainleacher
Okay, this is what's wierd about your db.. Your...
Okay, this is what's wierd about your db..
Your first user/pass is the same as your mysql admin's user/pass. I believe that the login server will use that to login to mysql, not sure what user it'll...
Forum:
Archive::Database/World Building
03-17-2003, 01:40 PM
Replies:
11
how to make it for multiple user logins (lan server)??
Views:
5,828
Posted By
brainleacher
copy and paste your ini file. Sounds like...
copy and paste your ini file.
Sounds like you're doing the correct thing, but just in case.
Also, do a mysqldump of your account table and paste it here too:
in a command prompt, type:
...
Forum:
Archive::Database/World Building
03-17-2003, 08:01 AM
Replies:
11
how to make it for multiple user logins (lan server)??
Views:
5,828
Posted By
brainleacher
I've also noticed that it's accepts 8 char max...
I've also noticed that it's accepts 8 char max for account name. Also, make sure that the password listed in the minilogin config file matches the password in your sql table.
I created the...
Forum:
Archive::Database/World Building
03-17-2003, 04:59 AM
Replies:
22
Beta 4 of my DB addon, plus updated EQNPC parser
Views:
10,460
Posted By
brainleacher
Great work Dawde..
I'm hosting your db on my local LAN, since my connection is too slow to hook up to EQemu's minilogin (144k IDSL)... The game's very very much playable. Koodos to you and the EQemu developers.
A...
Showing results 1 to 17 of 17
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
General
General::General Discussion
General::Server Discussion
General::News
General::News::Polls
Support
Support::General Support
Idiot Posters
Spell Support
Support::Windows Servers
Support::Linux Servers
Support::Packetcollector
Support::MiniLogin
Quests
Quests::Q&A
Quests::Custom
Quests::Completed
Quests::Submissions
Quests::Plugins & Mods
Quests::need work
Quests::LUA
Development
Development::Development
Development::Bots
Development: Custom Code
Development::Server Code Submissions
Development::Feature Requests
Development::Bugs
Development::Bug Reports
Development::Database/World Building
Development::Tools
Development::GeorgeS's Tools
EQEmu Operations Center
KayotRO
Old Eq
OpenZone
OpenZone:: Q&A
Simple Client
OpenZone::Tutorials
OpenZone::Bug Reporting
Misc
Misc::Off Topic
Misc::Screenshots
Archives
Archive::Support
Archive::General Support
Archive::Windows Servers
Archive::Linux Servers
Archive::Tutorials/Howto's
Tutorials--Outdated Use the Wiki
Tutorial ALL NEW PEOPLE READ THIS
Tutorials::Discussion
Tutorials::Requests
Tutorials::Submissions
Tutorials::Needs work
Archive::Packetcollector
Archive::Development
Archive::Development
Archive::Bugs
Archive::Tools
Archive::Quests
Archive::Database/World Building
EQ2 Development
Archive::Misc
Archive::Off Topic
Archive::Screenshots
OpenEQ
OpenEQ::General Discussion
OpenEQ::Support
OpenEQ::Development
OpenEQ::Bug reporting
OpenEQ::Plugins
All times are GMT -4. The time now is
11:17 PM
.
-- Default Style
---- EQEmulator
EQEmulator
-
Archive
-
Top
Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a
Creative Commons License
.
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by
Bluepearl Design
and
vBulletin Templates
- Ver3.3