EQEmulator Home
>
EQEmulator Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Home
Forums
Register
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Advanced Search
Go to Page...
Page 1 of 2
1
2
>
Showing results 1 to 25 of 30
Search took
0.00
seconds.
Search:
Posts Made By:
Sikkun
Forum:
General::General Discussion
06-05-2011, 11:02 AM
Replies:
6
Hitpoints
Views:
5,245
Posted By
Sikkun
Most classes couldn't solo very well and...
Most classes couldn't solo very well and Everquest wasn't balanced to be a solo game. If the stats are that different its safe to assume those mobs were made for 6 people not one.
Forum:
Support::Linux Servers
05-28-2011, 11:26 AM
Replies:
7
Debian Linux Install Guide 5/28/2011
Views:
14,127
Posted By
Sikkun
http://www.eqemulator.net/wiki/wikka.php?wakka=Sik...
http://www.eqemulator.net/wiki/wikka.php?wakka=SikKun
I added it to the server guide page also.
This thread can be deleted by the powers that be if they wish.
Sikkun
Forum:
Support::Linux Servers
05-28-2011, 02:43 AM
Replies:
7
Debian Linux Install Guide 5/28/2011
Views:
14,127
Posted By
Sikkun
Debian Linux Install Guide 5/28/2011
Here is my updated Debian Linux Install Guide, it is setup using VMware on a Windows 7 machine, but you could just as well follow it to set up on a stand alone install of Debian Linux.
Part One -...
Forum:
Support::Linux Servers
05-25-2011, 12:04 AM
Replies:
16
Public Server Only Works On Localhost
Views:
19,221
Posted By
Sikkun
Between my firestarter (linux), kersplersky...
Between my firestarter (linux), kersplersky (windows), and my routers firewall any other tips for keeping my server safe?
Forum:
Support::Linux Servers
05-24-2011, 10:39 PM
Replies:
16
Public Server Only Works On Localhost
Views:
19,221
Posted By
Sikkun
Haha, it worked!! =) Now I assume if I...
Haha, it worked!!
=)
Now I assume if I set up the NAT to forward just like I did on the router (when using the air card) it would work on that. But since im about to have real internet getting...
Forum:
Support::Linux Servers
05-24-2011, 09:30 PM
Replies:
16
Public Server Only Works On Localhost
Views:
19,221
Posted By
Sikkun
I forwarded them to 150
I forwarded them to 150
Forum:
Support::Linux Servers
05-24-2011, 08:16 PM
Replies:
16
Public Server Only Works On Localhost
Views:
19,221
Posted By
Sikkun
Ok so I moved my computer to an actual network...
Ok so I moved my computer to an actual network just to see what would happen. I have the ports 7000-7100 and 9000 forwarded on the router and my Windows server lets people outside of the LAN...
Forum:
Support::Linux Servers
05-24-2011, 03:12 PM
Replies:
16
Public Server Only Works On Localhost
Views:
19,221
Posted By
Sikkun
Currently you can not log onto the server outside...
Currently you can not log onto the server outside of the lan.
I have a feeling it has something to do with Vmware's NAT connection, I don't know if there is anyone that has there server running on...
Forum:
Support::Linux Servers
05-24-2011, 11:42 AM
Replies:
16
Public Server Only Works On Localhost
Views:
19,221
Posted By
Sikkun
Hey, So I'm trying: ...
Hey,
So I'm trying:
<address>97.143.11.53</address>
<localaddress>192.168.158.128</localaddress>
which is adress = ip from whatsmyip (in linux box)
and localaddress - sudo ifconfig (in...
Forum:
Support::Linux Servers
05-24-2011, 01:25 AM
Replies:
16
Public Server Only Works On Localhost
Views:
19,221
Posted By
Sikkun
So I tried changing my .xml to (ip I got from...
So I tried changing my .xml to (ip I got from sudo ifconfig)
<tcp ip="192.168.158.128" port="9000" telnet="disable"/>
which gets me log files all the way up to starting the 5 zones.
...
Forum:
Support::Linux Servers
05-23-2011, 06:22 PM
Replies:
16
Public Server Only Works On Localhost
Views:
19,221
Posted By
Sikkun
Public Server Only Works On Localhost
Hey guys,
So im at a loss here. My windows server runs 100% and my to log in from multiple computers (differnt internet). But my debian linux install will not. I installed debian into a...
Forum:
General::General Discussion
05-22-2011, 05:01 PM
Replies:
4
Server Specs
Views:
4,486
Posted By
Sikkun
Hmm on my debian install with with everything...
Hmm on my debian install with with everything installed im using 14ish/30gb virtual install. Will all that unused space help? I plan on doing nothing with the drive but host the server.
Forum:
General::General Discussion
05-22-2011, 03:25 PM
Replies:
4
Server Specs
Views:
4,486
Posted By
Sikkun
Any idea how many people my I7-950 OC at 4ghz...
Any idea how many people my I7-950 OC at 4ghz with 12gb of ram and a 30gb SSD running Debian could support?
(I think the best internet I can get is 20 down 4 up =( )
Forum:
Support::Windows Servers
05-19-2011, 02:44 AM
Replies:
0
Script for Fast Player Backups
Views:
3,961
Posted By
Sikkun
Script for Fast Player Backups
Because of the new Beta Release I wrote this real quick, it is based off the drop_player.sql. Just replace user name/password with your own and copy and paste into the command window. Then after...
Forum:
General::General Discussion
05-18-2011, 07:46 PM
Replies:
4
Server Specs
Views:
4,486
Posted By
Sikkun
Server Specs
Hey,
So from everything I have read something like http://www.newegg.com/Product/ComboBundleDetails.aspx?ItemList=Combo.638271
will be good for hosting a server fulltime. Maybe throw some...
Forum:
Development::Server Code Submissions
05-18-2011, 02:50 PM
Replies:
0
Mounted Out of Combated Regeration (Complete)
Views:
3,802
Posted By
Sikkun
Mounted Out of Combated Regeration (Complete)
Zone
client_packet.cpp
void Client::Handle_OP_ClientUpdate(const EQApplicationPacket *app) method
Insert code after // Break Hide if moving without sneaking and set rewind timer if moved
code...
Forum:
Development::Server Code Submissions
05-18-2011, 02:43 PM
Replies:
14
Mounted Out of Combat Regeneration
Views:
7,990
Posted By
Sikkun
Test 1 was your logic and Test 2 was Sorvani's...
Test 1 was your logic and Test 2 was Sorvani's logic.
OOC regeneration does work on a mount on live so no rule needed if we are trying to emulate live.
Forum:
Development::Server Code Submissions
05-18-2011, 11:12 AM
Replies:
14
Mounted Out of Combat Regeneration
Views:
7,990
Posted By
Sikkun
Alright so I'm going to try and clean this thread...
Alright so I'm going to try and clean this thread up some and share all of my testing results.
Mounted OOC Testing
5-18-2011
Test 0 Base Case
Unaltered EQEmulator Source
Results: With...
Forum:
Misc::Off Topic
05-17-2011, 06:00 PM
Replies:
2
Looking for a dev
Views:
5,310
Posted By
Sikkun
I don't really want to sound harsh but there is...
I don't really want to sound harsh but there is no way you are going to program a server emulator in Visual Basic.
Packet collection is more for filling a database, first you would have to build...
Forum:
Development::Server Code Submissions
05-17-2011, 11:53 AM
Replies:
14
Mounted Out of Combat Regeneration
Views:
7,990
Posted By
Sikkun
The other issue I can think of with your logic...
The other issue I can think of with your logic though is gethorseid() will be true all the time while your on a mount. Meaning if that fix did work you would get ooc regin the entire time you are on...
Forum:
Development::Server Code Submissions
05-17-2011, 11:39 AM
Replies:
14
Mounted Out of Combat Regeneration
Views:
7,990
Posted By
Sikkun
When I tried the gethorseid() orginally like you...
When I tried the gethorseid() orginally like you are saying it did not work. I assumed this is because that code isn't updating all the time. (I havn't checked it again but I will).
Mine only...
Forum:
Development::Server Code Submissions
05-17-2011, 10:06 AM
Replies:
14
Mounted Out of Combat Regeneration
Views:
7,990
Posted By
Sikkun
My code doesn't actually force the user to sit it...
My code doesn't actually force the user to sit it just tells the system you are sitting (same animations as usual). Though ill try your code to see if that's an easier fix.
Forum:
Development::Server Code Submissions
05-16-2011, 04:20 PM
Replies:
14
Mounted Out of Combat Regeneration
Views:
7,990
Posted By
Sikkun
Make client_process.cpp client_packet.cpp
Make client_process.cpp
client_packet.cpp
Forum:
Development::Server Code Submissions
05-15-2011, 03:46 PM
Replies:
14
Mounted Out of Combat Regeneration
Views:
7,990
Posted By
Sikkun
Ok so I have came out with a new solution. This...
Ok so I have came out with a new solution. This works when sitting and standing still on a mount, it no longer allows you to regenerate while moving on a mount.
in the Zone project...
Forum:
Development::Server Code Submissions
05-15-2011, 02:18 AM
Replies:
14
Mounted Out of Combat Regeneration
Views:
7,990
Posted By
Sikkun
So I did more testing with this and the only...
So I did more testing with this and the only problem I can find with this solution is that you still gain rested OOC while moving on a mount.
If anyone could point out were the code for movement...
Showing results 1 to 25 of 30
Page 1 of 2
1
2
>
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
General
General::General Discussion
General::Server Discussion
General::News
General::News::Polls
Support
Support::General Support
Idiot Posters
Spell Support
Support::Windows Servers
Support::Linux Servers
Support::Packetcollector
Support::MiniLogin
Quests
Quests::Q&A
Quests::Custom
Quests::Completed
Quests::Submissions
Quests::Plugins & Mods
Quests::need work
Quests::LUA
Development
Development::Development
Development::Bots
Development: Custom Code
Development::Server Code Submissions
Development::Feature Requests
Development::Bugs
Development::Bug Reports
Development::Database/World Building
Development::Tools
Development::GeorgeS's Tools
EQEmu Operations Center
KayotRO
Old Eq
OpenZone
OpenZone:: Q&A
Simple Client
OpenZone::Tutorials
OpenZone::Bug Reporting
Misc
Misc::Off Topic
Misc::Screenshots
Archives
Archive::Support
Archive::General Support
Archive::Windows Servers
Archive::Linux Servers
Archive::Tutorials/Howto's
Tutorials--Outdated Use the Wiki
Tutorial ALL NEW PEOPLE READ THIS
Tutorials::Discussion
Tutorials::Requests
Tutorials::Submissions
Tutorials::Needs work
Archive::Packetcollector
Archive::Development
Archive::Development
Archive::Bugs
Archive::Tools
Archive::Quests
Archive::Database/World Building
EQ2 Development
Archive::Misc
Archive::Off Topic
Archive::Screenshots
OpenEQ
OpenEQ::General Discussion
OpenEQ::Support
OpenEQ::Development
OpenEQ::Bug reporting
OpenEQ::Plugins
All times are GMT -4. The time now is
08:58 AM
.
-- Default Style
---- EQEmulator
EQEmulator
-
Archive
-
Top
Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a
Creative Commons License
.
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by
Bluepearl Design
and
vBulletin Templates
- Ver3.3