Go Back   EQEmulator Home > EQEmulator Forums > Search Forums

Showing results 1 to 25 of 66
Search took 0.00 seconds.
Search: Posts Made By: alkrun
Forum: Archive::Development 07-20-2003, 08:43 AM
Replies: 9
Views: 4,769
Posted By alkrun
I don't know of any quest on eqlive that...

I don't know of any quest on eqlive that auto-equips an item for you. And as has been mentioned, setting the contents of an inventory slot if something might already exist there probably isn't a...
Forum: Archive::Database/World Building 07-18-2003, 01:04 PM
Replies: 8
Views: 4,282
Posted By alkrun
On the dedicated hosting, there are some good...

On the dedicated hosting, there are some good deals out there... http://www.webhostingtalk.com/ has some good user reviews, http://www.nocster.com specifically has...
Forum: Archive::Development 07-18-2003, 12:46 PM
Replies: 9
Views: 5,962
Posted By alkrun
Ah, I'm actually using cvs from the commandline. ...

Ah, I'm actually using cvs from the commandline. I've seen this before but it's normally when files are checked out on a unix platform, then checked in using a cygwin version of CVS or some other...
Forum: Archive::Development 07-18-2003, 12:32 PM
Replies: 9
Views: 5,962
Posted By alkrun
thanks. Another thing that's sort of...

thanks.

Another thing that's sort of unrelated to a code fix is that the anonymous CVS source is "messed up"(tm). A lot of the files are doublespaced when checked out on windows (not sure about...
Forum: Archive::Development 07-18-2003, 12:16 PM
Replies: 9
Views: 5,962
Posted By alkrun
in parser.cpp the itoa() function should declare...

in parser.cpp the itoa() function should declare the tmp[] buffer as 12 chars instead of 10. it needs one char for the terminating null and it's possible the value is negative which will prepend a...
Forum: Archive::Development 07-18-2003, 05:51 AM
Replies: 15
Views: 7,564
Posted By alkrun
It's not defined in the projects I have and I...

It's not defined in the projects I have and I didn't touch the project settings.

Wrapping them up doesn't cost anything other than the 10 minutes it would take to change the code. What it saves...
Forum: Archive::Development 07-18-2003, 05:21 AM
Replies: 15
Views: 7,564
Posted By alkrun
All of those lines should be changed to or...

All of those lines should be changed to or wrapped with #ifdef DEBUG statements too.
Forum: Archive::Development 07-17-2003, 04:16 PM
Replies: 9
Views: 5,962
Posted By alkrun
EDIT: This doesn't really work. I was assuming...

EDIT: This doesn't really work. I was assuming the client kept it's connection to the world server, that doesn't look like the case. I hadn't tested it enough.
Forum: Archive::Development 07-17-2003, 10:25 AM
Replies: 9
Views: 5,227
Posted By alkrun
Since you're just working with strings you could...

Since you're just working with strings you could remove the call to clear and just set the string to "".

That might not function the exact same as clear() but it's close enough.
Forum: Archive::Development 07-17-2003, 10:11 AM
Replies: 9
Views: 5,227
Posted By alkrun
clear() removes all elements, empty() tests if...

clear() removes all elements, empty() tests if the string is empty or not. So replacing one with the other will have nasty side-effects.

clear() is not something new in STL. I don't know why...
Forum: Archive::Development 07-17-2003, 08:46 AM
Replies: 9
Views: 5,962
Posted By alkrun
I was looking back through this and I missed a...

I was looking back through this and I missed a change that I had made.

At the end of the op section, where I call buffer.clear(), that needs to be moved outside of the if(!op) block, and the op...
Forum: Archive::Development 07-17-2003, 05:10 AM
Replies: 9
Views: 5,227
Posted By alkrun
That one is because VC6 has a bit of broken ansi...

That one is because VC6 has a bit of broken ansi compatibility about declaring a variable in a for declaration. An example:


for(int i=0; i < 10; i++)
{
}

for(int i=0; i < 20; i++)
{...
Forum: Archive::Development 07-17-2003, 12:58 AM
Replies: 9
Views: 5,962
Posted By alkrun
5.0 fixes / changes

I figured I'd make one thread for things I fix / change, this was just the first significant change. If I understood what calc() was supposed to do in parser.cpp (that is, calculate a simple math...
Forum: Archive::Development 07-16-2003, 05:59 PM
Replies: 14
Views: 5,036
Posted By alkrun
No problem. And Merth, glad you got it working. ...

No problem. And Merth, glad you got it working.

I've got a rough build of 5.0 dev running as the "Pollo Verde" server. It seems to be working ok except for some minor database problems (i.e. no...
Forum: Archive::Development 07-16-2003, 03:26 PM
Replies: 14
Views: 5,036
Posted By alkrun
#include <iostreams> works in VS 6,...

#include <iostreams>

works in VS 6, VS.NET and VS.NET 2003. It works in gcc too. From what I remember there isn't a file in the include folder named iostreams without the extension in VS6, but...
Forum: Archive::Development 07-16-2003, 02:40 PM
Replies: 14
Views: 5,036
Posted By alkrun
You get warnings in VS.NET. In the new version,...

You get warnings in VS.NET. In the new version, VS.NET 2003 I promise you, it doesn't build. The warnings that you get in VS.NET about deprecated IO headers using C-Style includes mean that...
Forum: Archive::Development 07-16-2003, 11:51 AM
Replies: 14
Views: 5,036
Posted By alkrun
eqemu won't compile on vs.net 2003

Do you guys already know that the emulator won't compile on VS.NET 2003? Since you're still using the old C style includes for standard headers (which were deprecated in VS.NET, and now are fully...
Forum: Archive::Development 01-02-2003, 04:41 PM
Replies: 1
Views: 4,042
Posted By alkrun
My question is why would you want to do this? I...

My question is why would you want to do this? I specifically wrote code to allow you to run multiple world servers on a box with multiple IP addresses. I'm not knocking your code, just that I don't...
Forum: Archive::Development 12-01-2002, 12:45 PM
Replies: 1
Views: 2,757
Posted By alkrun
Assuming the version you're building hasn't been...

Assuming the version you're building hasn't been modified, they might have compiled it against a different version of the Platform SDK? Or maybe a different service pack level? Different...
Forum: Archive::Development 11-27-2002, 08:42 AM
Replies: 40
Views: 17,902
Posted By alkrun
Rats!

Rats!
Forum: Archive::Development 11-26-2002, 10:22 AM
Replies: 40
Views: 17,902
Posted By alkrun
Would it help or hurt my chances of getting CVS...

Would it help or hurt my chances of getting CVS access if I pointed out that you have a typo/ grammar error in your previous post?
Forum: Archive::Development 11-22-2002, 07:12 AM
Replies: 40
Views: 17,902
Posted By alkrun
Well, I'd like to get CVS access. The only...

Well, I'd like to get CVS access. The only problem for me currently is that I'm busy at work with a tight release schedule and spending a lot of the afternoons working on that.

I'm a C/C++...
Forum: Archive::Development 11-22-2002, 06:53 AM
Replies: 15
Views: 6,396
Posted By alkrun
for(uint32 i=0; i <= max_door_type; i++) { ...

for(uint32 i=0; i <= max_door_type; i++)
{
Door* door = GetDoorDBID(i);
if(door == NULL)
continue;

if(door->db_id == 0 || strcasecmp(door->zone_name, zone_name))
continue;
...
Forum: Archive::Bugs 11-20-2002, 07:05 PM
Replies: 5
Views: 3,860
Posted By alkrun
How about having the bug / feedback reports sent...

How about having the bug / feedback reports sent up through the world server to the login server? Tag them with the version of the zone, world, login servers and log them to the database. Maybe...
Forum: Archive::Development 11-15-2002, 01:33 PM
Replies: 2
Views: 3,585
Posted By alkrun
I actually did some work with this a while ago. ...

I actually did some work with this a while ago. A short description of what I did...

Switch all of the server projects from Executables to DLLs. I added some exported functions to initialize and...
Showing results 1 to 25 of 66

 
Forum Jump
   

All times are GMT -4. The time now is 04:56 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3