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Showing results 1 to 11 of 11
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Posts Made By:
Telin
Forum:
Development::Tools
08-30-2022, 04:37 PM
Replies:
10
Old style .eff to editable .emt zone sounds converter
Views:
52,738
Posted By
Telin
I just wanted to note a strange bug when...
I just wanted to note a strange bug when converting old zone sounds to .emt. The old environmental sound effects, like wind_lp_4, after conversion sound much louder depending on which direction...
Forum:
Development::Tools
07-10-2015, 12:02 PM
Replies:
8
Sticky:
EDD Particle Data Editor
Views:
39,064
Posted By
Telin
You can use the actor emitter definition file for...
You can use the actor emitter definition file for any weapons or armor effects. It can apply particles to any part of the body and you can apply several at one time.
The environmental emitter...
Forum:
Support::General Support
02-24-2015, 11:04 PM
Replies:
0
Client Particle System Bug
Views:
4,360
Posted By
Telin
Client Particle System Bug
There is a subtle, yet very annoying bug to me with the Titanium client and perhaps other clients.
I am hoping someone here might have some ideas as to what can be causing it and how to address...
Forum:
Spell Support
11-07-2014, 09:29 PM
Replies:
3
Underfoot Client with classic spell effects!
Views:
5,297
Posted By
Telin
I wish it were this easy; however, since DX9...
I wish it were this easy; however, since DX9 clients they only partially work. No effects are able to attach themselves to the character models so anything that required the root_bone locations don't...
Forum:
Development::Tools
05-19-2014, 10:25 PM
Replies:
16
EQG Weapon Model Import v1.0 (now with particles)
Views:
24,224
Posted By
Telin
I think it could be attached to an arrow. Here I...
I think it could be attached to an arrow. Here I threw together a classic shield effect to see how it looks with the alignment and 3 separate emitters....
Forum:
Development::Tools
05-19-2014, 09:37 PM
Replies:
16
EQG Weapon Model Import v1.0 (now with particles)
Views:
24,224
Posted By
Telin
I was able to use your editor to attach this...
I was able to use your editor to attach this healing effect emitter to the old model's bones by using the root_bone option. It's great to see this is possible. Of course very limited through the .eqg...
Forum:
Development::Tools
05-19-2014, 08:12 PM
Replies:
16
EQG Weapon Model Import v1.0 (now with particles)
Views:
24,224
Posted By
Telin
Field 72-74 is also image stretch. You'll have...
Field 72-74 is also image stretch. You'll have four total now. Normally they should all be the same value unless you want the sprites skewed. Field 19 I can't explain technically, but from...
Forum:
Support::General Support
11-11-2013, 10:52 PM
Replies:
3
Small UI/Text, No Music
Views:
4,733
Posted By
Telin
The music issue isn't easy without being there....
The music issue isn't easy without being there. Try reinstalling. Otherwise, I would use the process of elimination. Try playing music with another program. If it works, try playing around with...
Forum:
General::General Discussion
11-11-2013, 10:30 PM
Replies:
7
Accessing and modifying models on client
Views:
5,527
Posted By
Telin
This would be great. You could do what blizzard...
This would be great. You could do what blizzard just did in the upcoming expansion and make the original EverQuest models look modern instead of changing the art direction and style completely as...
Forum:
Support::General Support
05-08-2013, 04:59 AM
Replies:
0
Repairing Older Particle Effects
Views:
4,049
Posted By
Telin
Repairing Older Particle Effects
A few of us have been dying to repair this particle engine. I'm sure some of you smart people will be able to figure out how to repair the classic particles on the Titanium client.
When using any...
Forum:
Spell Support
10-26-2012, 10:23 PM
Replies:
28
Classic Spell Effects Do Not Come Out of Hands
Views:
19,885
Posted By
Telin
Has anyone figured out a way to force the...
Has anyone figured out a way to force the titanium client to put together the classic spell effects properly? I have played around a bit on the spell files. I can change particles by changing the...
Showing results 1 to 11 of 11
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