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Forum: Development: Custom Code 10-24-2012, 01:13 PM
Replies: 3
Views: 2,861
Posted By fooliset
I put call to CastSpell() in attack.cpp that...

I put call to CastSpell() in attack.cpp that checks the Players class, does a random check, then if within some range it casts the spell I want. I think if I research custom spells I can probably...
Forum: Development::Bug Reports 10-24-2012, 12:58 PM
Replies: 5
Views: 7,365
Posted By fooliset
Thanks for the responses, I hadn't really...

Thanks for the responses, I hadn't really considered the scripts were not part of the build as I had a bit of trouble getting the right files in the right locations for everything to work at first.
...
Forum: Development: Custom Code 10-23-2012, 05:32 PM
Replies: 3
Views: 2,861
Posted By fooliset
Thanks for the response. I'm still...

Thanks for the response.

I'm still learning my way around the code. Are things like this best done by creating a new spell/disc tomb and allowing the regular proc related code to handle the...
Forum: Development::Bug Reports 10-23-2012, 05:21 PM
Replies: 5
Views: 7,365
Posted By fooliset
zone crashing when player dies, returns

I have a build I got from SVN a few days ago, I compiled it myself, Debug 64x using Visual Studio 2012.

I was testing something and noticed if my character died, then quickly returned to the same...
Forum: Development: Custom Code 10-23-2012, 02:43 AM
Replies: 3
Views: 2,861
Posted By fooliset
custom class changes

Greetings,

I am wondering if it is possible to add new abilities to classes that occur passively, like procs or through other passive action. Examples:

Rogue cannot backstab from behind 3...
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