Go Back   EQEmulator Home > EQEmulator Forums > Search Forums

Showing results 1 to 8 of 8
Search took 0.00 seconds.
Search: Posts Made By: causticcoder
Forum: Support::Windows Servers 11-25-2014, 11:53 AM
Replies: 2
Views: 4,687
Posted By causticcoder
Just update - Error in LoadSpawnGroups

I just updated and this is popping up when zones load now.

[11.25. - 09:58:04] [COMMON__THREADS] Starting EQStreamFactoryWriterLoop with thread ID 928691968
[11.25. - 09:58:15] The next weather...
Forum: Support::Windows Servers 11-07-2013, 02:24 PM
Replies: 5
Views: 3,690
Posted By causticcoder
Which is cool, but there is the POK that ask you...

Which is cool, but there is the POK that ask you to go to the new or old one, I will just tell everyone to go to the old one :)
Forum: Support::Windows Servers 11-07-2013, 11:30 AM
Replies: 5
Views: 3,690
Posted By causticcoder
Oh, I see the database says "no combat" for this...

Oh, I see the database says "no combat" for this zone, is there a reason?
Forum: Support::Windows Servers 11-07-2013, 11:28 AM
Replies: 5
Views: 3,690
Posted By causticcoder
Looking at the zone log I see this. [Debug]...

Looking at the zone log I see this.

[Debug] Player Arcana started below the zone trying to fix! (-718.000, 2102.000, 32.000)

When looking at the zone table the safe spot is -718, 2102, 26
Forum: Support::Windows Servers 11-07-2013, 11:01 AM
Replies: 5
Views: 3,690
Posted By causticcoder
Toxxulia

I am having an issue with the new Toxxulia. I am getting the old familiar "too far away" message like the map file is not being read. My #bestz shows the map loading and it definitely is on the...
Forum: Support::Windows Servers 11-05-2013, 09:35 AM
Replies: 5
Views: 4,561
Posted By causticcoder
Must not be for every rule though, like...

Must not be for every rule though, like 'Bots:CreateBotCount' it appears to be on ruleset_id=1. Or maybe if no higher rule exists it goes to the lowest integer?
Forum: Support::Windows Servers 11-04-2013, 11:21 AM
Replies: 4
Views: 4,428
Posted By causticcoder
Mob::TryWeaponProc

I am getting this in a zone when a player is in it.

[Error] A null Mob object was passed to Mob::TryWeaponProc for evaluation!

The zone restarts, the player said he was killing Gorenair but I...
Forum: Support::Windows Servers 11-04-2013, 09:21 AM
Replies: 5
Views: 4,992
Posted By causticcoder
Nope, but I was definitely missing the rule.

Nope, but I was definitely missing the rule.
Showing results 1 to 8 of 8

 
Forum Jump
   

All times are GMT -4. The time now is 08:45 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3