EQEmulator Home
>
EQEmulator Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Home
Forums
Register
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Advanced Search
Go to Page...
Showing results 1 to 11 of 11
Search took
0.00
seconds.
Search:
Posts Made By:
Deawin
Forum:
Archive::Windows Servers
08-15-2003, 05:45 AM
Replies:
8
5.0 binaries
Views:
4,899
Posted By
Deawin
As far as I know, dev-c++ is just an IDE for...
As far as I know, dev-c++ is just an IDE for windows and uses gcc as the compiler.
I don't know what the difference between linux gcc and the windows port is so you might have some troubles.
...
Forum:
Archive::Linux Servers
08-14-2003, 02:35 AM
Replies:
9
Compiling 0.5.0 Under Linux
Views:
8,199
Posted By
Deawin
For the zone thingy, you might need to adjust...
For the zone thingy, you might need to adjust ./zone/makefile to reflect the proper paths to the mysql headers and libs.
The world stuff looks rather ugly. Do you have a working development...
Forum:
Archive::General Discussion
08-12-2003, 06:44 PM
Replies:
8
Download EverQuest
Views:
4,408
Posted By
Deawin
I've seen EQ Classic as low as 1.99 Euro here in...
I've seen EQ Classic as low as 1.99 Euro here in europe. Thats really not much money and you don't have to fiddle around with p2p clients, ftp sites or whatever.
Regards,
Markus
Forum:
Archive::Windows Servers
08-11-2003, 07:35 AM
Replies:
6
import_raw_items.cpp compiling errors
Views:
4,607
Posted By
Deawin
Instead of doing this: #include <mysql.h>...
Instead of doing this:
#include <mysql.h>
#include <stdio.h>
#include <string.h>
do this:
Forum:
Archive::Development
08-05-2003, 02:18 AM
Replies:
8
Mem-leak in Client::QuestTroupe()
Views:
4,521
Posted By
Deawin
This patch is against the latest CVS already. ...
This patch is against the latest CVS already.
And I hate to ask that too, but how can I attach a file to my posts?
Anyway, if it's easier for you I can send you an email as well or put this stuff...
Forum:
Archive::Development
08-04-2003, 08:24 PM
Replies:
8
Mem-leak in Client::QuestTroupe()
Views:
4,521
Posted By
Deawin
If you didn't have time to check this yet, I have...
If you didn't have time to check this yet, I have made a patch against the latest CVS source that fixes all this stuff in client.cpp
Apply with "patch client.cpp <patchfile"
---...
Forum:
Archive::Development
08-02-2003, 05:29 AM
Replies:
8
Mem-leak in Client::QuestTroupe()
Views:
4,521
Posted By
Deawin
Okay, correct me if I am wrong but if RunQuery()...
Okay, correct me if I am wrong but if RunQuery() returns true, mysql_free_result() must be called on the result pointer. Otherwise, if RunQuery() returns false, mysql_fee_result() must not be freed....
Forum:
Archive::Development
08-02-2003, 05:09 AM
Replies:
8
Mem-leak in Client::QuestTroupe()
Views:
4,521
Posted By
Deawin
Maybe remove result at all since nobody cares for...
Maybe remove result at all since nobody cares for the result set here anyway.
Forum:
Archive::Development
08-02-2003, 05:06 AM
Replies:
8
Mem-leak in Client::QuestTroupe()
Views:
4,521
Posted By
Deawin
Mem-leak in Client::QuestTroupe()
Around line 2120 in client.cpp:
Message(13,"Attempting to delete petition number: %i",atoi(sep->argplus[1]));
if (database.RunQuery(query, MakeAnyLenString(&query, "DELETE from petitions where...
Forum:
Archive::General Support
08-01-2003, 06:01 AM
Replies:
10
Cannot have the lpatch.exe
Views:
5,072
Posted By
Deawin
d3d8.dll is part of directx 8. Do you have...
d3d8.dll is part of directx 8. Do you have directx 8 or higher installed?
Regards,
Markus
Forum:
Archive::Development
07-28-2003, 06:25 AM
Replies:
1
Fix crash in Database::GetSharedBank
Views:
3,545
Posted By
Deawin
Fix crash in Database::GetSharedBank
void Database::GetSharedBank(int32 account_id,Shared_Bank_Struct* sharedbank){
char errbuf[MYSQL_ERRMSG_SIZE];
char *query = 0;
MYSQL_RES *result;
MYSQL_ROW row;
unsigned long*...
Showing results 1 to 11 of 11
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
General
General::General Discussion
General::Server Discussion
General::News
General::News::Polls
Support
Support::General Support
Idiot Posters
Spell Support
Support::Windows Servers
Support::Linux Servers
Support::Packetcollector
Support::MiniLogin
Quests
Quests::Q&A
Quests::Custom
Quests::Completed
Quests::Submissions
Quests::Plugins & Mods
Quests::need work
Quests::LUA
Development
Development::Development
Development::Bots
Development: Custom Code
Development::Server Code Submissions
Development::Feature Requests
Development::Bugs
Development::Bug Reports
Development::Database/World Building
Development::Tools
Development::GeorgeS's Tools
EQEmu Operations Center
KayotRO
Old Eq
OpenZone
OpenZone:: Q&A
Simple Client
OpenZone::Tutorials
OpenZone::Bug Reporting
Misc
Misc::Off Topic
Misc::Screenshots
Archives
Archive::Support
Archive::General Support
Archive::Windows Servers
Archive::Linux Servers
Archive::Tutorials/Howto's
Tutorials--Outdated Use the Wiki
Tutorial ALL NEW PEOPLE READ THIS
Tutorials::Discussion
Tutorials::Requests
Tutorials::Submissions
Tutorials::Needs work
Archive::Packetcollector
Archive::Development
Archive::Development
Archive::Bugs
Archive::Tools
Archive::Quests
Archive::Database/World Building
EQ2 Development
Archive::Misc
Archive::Off Topic
Archive::Screenshots
OpenEQ
OpenEQ::General Discussion
OpenEQ::Support
OpenEQ::Development
OpenEQ::Bug reporting
OpenEQ::Plugins
All times are GMT -4. The time now is
02:31 AM
.
-- Default Style
---- EQEmulator
EQEmulator
-
Archive
-
Top
Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a
Creative Commons License
.
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by
Bluepearl Design
and
vBulletin Templates
- Ver3.3