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Posts Made By:
irongut_av
Forum:
Quests::need work
06-28-2021, 01:14 PM
Replies:
2
West Freeport Warrior Newbie Tattered Note fix
Views:
79,074
Posted By
irongut_av
Thanks, I'll update any quests there from now on.
Thanks, I'll update any quests there from now on.
Forum:
Quests::need work
06-28-2021, 12:37 AM
Replies:
2
West Freeport Warrior Newbie Tattered Note fix
Views:
79,074
Posted By
irongut_av
West Freeport Warrior Newbie Tattered Note fix
Recently installed a server for testing and found that the turn in id for the tattered note for warriors in west freeport is set to the necromancer's note instead of the warrior.
Update this line...
Forum:
Quests::LUA
12-14-2018, 09:02 PM
Replies:
2
Using the Lua event_hate_list
Views:
13,021
Posted By
irongut_av
Thanks for the link
Thanks for the link
Forum:
Quests::LUA
12-14-2018, 03:43 PM
Replies:
2
Using the Lua event_hate_list
Views:
13,021
Posted By
irongut_av
Using the Lua event_hate_list
I thought I'd share this snippet of code to help anyone struggling with the hatelist and event_hate_list in lua
function event_hate_list(e)
local hate_list = e.self:GetHateList().entries...
Forum:
Development::Bots
11-27-2018, 02:32 PM
Replies:
6
Periodic Client XTargeting crash w/bots and large pulls
Views:
6,998
Posted By
irongut_av
https://github.com/EQEmu/Server/blob/master/zone/a...
https://github.com/EQEmu/Server/blob/master/zone/attack.cpp?#L2697
Forum:
Development::Bots
11-26-2018, 03:13 PM
Replies:
6
Periodic Client XTargeting crash w/bots and large pulls
Views:
6,998
Posted By
irongut_av
I tried both solutions, and the crashes...
I tried both solutions, and the crashes continued.
Finally found out what is causing the crash: the very small time that bots and bot pets remain in the zone after a client is killed.
Adding a...
Forum:
Quests::LUA
11-17-2018, 09:14 PM
Replies:
6
TakeMoneyFromPP() not working for this script
Views:
16,564
Posted By
irongut_av
I think if it was a pointer issue, changing the...
I think if it was a pointer issue, changing the bound return type from a 64 bit to 32bit unsigned int wouldn't have fixed it. I think that Lua binding doesn't like uint64 functions for some reason,...
Forum:
Quests::LUA
11-16-2018, 02:12 PM
Replies:
6
TakeMoneyFromPP() not working for this script
Views:
16,564
Posted By
irongut_av
Looks like I figured out the problem: ...
Looks like I figured out the problem:
zone/lua_client.h
bool TakeMoneyFromPP(uint64 copper);
bool TakeMoneyFromPP(uint64 copper, bool update_client);
When I changed the param from uint64...
Forum:
Quests::LUA
11-16-2018, 01:09 PM
Replies:
6
TakeMoneyFromPP() not working for this script
Views:
16,564
Posted By
irongut_av
Thanks for the reply... I understand about the...
Thanks for the reply... I understand about the value being copper.
The problem is that no money is being taken at all. The method is not returning a Boolean, and no message is shown to the...
Forum:
Quests::LUA
11-16-2018, 12:50 PM
Replies:
6
TakeMoneyFromPP() not working for this script
Views:
16,564
Posted By
irongut_av
TakeMoneyFromPP() not working for this script
I've tried to use TakeMoneyFromPP() in Lua, in several different scripts and can't seem to get it working. I'm using an EQEMU version from October. Perhaps I'm just doing it wrong.
Example from...
Forum:
Development::Bots
11-15-2018, 10:04 AM
Replies:
6
Periodic Client XTargeting crash w/bots and large pulls
Views:
6,998
Posted By
irongut_av
Periodic Client XTargeting crash w/bots and large pulls
I have the latest source, and see an infrequent crash in some zones when the bot owner client aggro list gets large. Client::AddAutoXTarget has a comment that "IT IS NOT SAFE TO CALL THIS IF IT'S NOT...
Forum:
EQEmu Operations Center
10-17-2018, 08:15 PM
Replies:
0
Item colors being changed even if value isn't modified
Views:
5,447
Posted By
irongut_av
Item colors being changed even if value isn't modified
I'm running a local version of the latest code from GitHub.
When I edit an item in the ItemEditor (in this case a Rubicite Breastplate), I can add & remove stats just fine. Everything else works...
Forum:
Support::General Support
09-23-2018, 08:32 PM
Replies:
3
Any in-game method to determine if a zone is flagged as a "hot zone"?
Views:
4,670
Posted By
irongut_av
Thanks, just what I was looking for!
Thanks, just what I was looking for!
Forum:
Support::Windows Servers
09-21-2018, 04:01 PM
Replies:
2
Automatic compressed mysql backups using batch file and windows task scheduler
Views:
5,118
Posted By
irongut_av
Thanks, that's makes things even easier. :grin:
Thanks, that's makes things even easier. :grin:
Forum:
Support::General Support
09-21-2018, 02:11 PM
Replies:
3
Any in-game method to determine if a zone is flagged as a "hot zone"?
Views:
4,670
Posted By
irongut_av
Any in-game method to determine if a zone is flagged as a "hot zone"?
Is there a quest script or method call in Lua/Perl than can retrieve zone information (such as if the zone is a hot-zone)?
Thanks.
Forum:
Support::Windows Servers
09-21-2018, 11:11 AM
Replies:
2
Automatic compressed mysql backups using batch file and windows task scheduler
Views:
5,118
Posted By
irongut_av
Automatic compressed mysql backups using batch file and windows task scheduler
If you do not have an automated MySQL backup on windows and would like to set them up, here is a good starting point:
Create a batch file (example: db_backup.bat) and open it up in your favorite...
Forum:
Development::Bots
09-19-2018, 08:32 PM
Replies:
5
Disallow character creation with same name as existing bot
Views:
6,300
Posted By
irongut_av
I use an event (in HeidiSQL, right click your...
I use an event (in HeidiSQL, right click your eqemu database, select Create New->Event). It runs every 4 hours in MySQL, which appends a value onto a bot name if that name exists on the...
Forum:
Support::General Support
09-17-2018, 09:58 AM
Replies:
100
Sticky:
Dual/Quad Core CPU Fixes
Views:
410,905
Posted By
irongut_av
tl;dr; I fixed the "Everquest Crash Notification"...
tl;dr; I fixed the "Everquest Crash Notification" RoF2 crash by flashing my bios.
I'm not sure if this is listed elsewhere, but I had a client crash with the ROF2 client + fresh server (no...
Forum:
General::General Discussion
09-16-2018, 09:55 PM
Replies:
12
CSHome in Unreal
Views:
8,292
Posted By
irongut_av
I didn't create the mesh or textures that get...
I didn't create the mesh or textures that get converted into Unreal, so therefore it would violate IP laws to distribute them in any fashion. P99 might have the blessings of Daybreak, but I sure as...
Forum:
General::General Discussion
09-14-2018, 10:42 PM
Replies:
12
CSHome in Unreal
Views:
8,292
Posted By
irongut_av
https://www.youtube.com/watch?v=PDSiRrTZ5bY ...
https://www.youtube.com/watch?v=PDSiRrTZ5bY
I've been a long time player of EQ and mess around with both EQEMU and the Unreal engine. I was able to import the original Arena zone into UE4 (latest...
Showing results 1 to 20 of 20
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