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Posts Made By:
m0th
Forum:
General::Server Discussion
04-26-2025, 06:01 PM
Replies:
13
[Project Moth]
Views:
10,378
Posted By
m0th
PROGRESS LOG 4/26/2025 Been a few days since...
PROGRESS LOG 4/26/2025
Been a few days since my last post. I got a bit jumbled about working on generators and trying to get spells working for class17.
Put in a bunch of XML edits to get a...
Forum:
General::Server Discussion
04-20-2025, 02:48 PM
Replies:
13
[Project Moth]
Views:
10,378
Posted By
m0th
PROGRESS LOG 4/20/2025 Issue hit after...
PROGRESS LOG 4/20/2025
Issue hit after resetting the arrays yesterday - we're unable to memorize spells as RuneKnight. It's reading it's level as CastingAnim, not classes17.
This could be...
Forum:
General::Server Discussion
04-19-2025, 10:13 AM
Replies:
13
[Project Moth]
Views:
10,378
Posted By
m0th
PROGRESS LOG 4/19/2025 So far, as of today,...
PROGRESS LOG 4/19/2025
So far, as of today, I'm at this current state in developing the new class. A lot of it is becoming client dependent, particularly UI and strings. I know that with...
Forum:
General::Server Discussion
04-18-2025, 02:30 PM
Replies:
13
[Project Moth]
Views:
10,378
Posted By
m0th
PROGRESS 4/18/2025 continued....part 2 ...
PROGRESS 4/18/2025 continued....part 2
//base_spells_new_repository.h
LINE 1454 - Added in line for v.pushback for classes17
-- Again, need to push each number in the array forward by +1 -- and...
Forum:
General::Server Discussion
04-18-2025, 02:25 PM
Replies:
13
[Project Moth]
Views:
10,378
Posted By
m0th
PROGRESS 4/18/2025 continued... ...
PROGRESS 4/18/2025 continued...
//base_spells_new_repository.h
LINE 1184 - Added "e.classes17 = row[120] ? static_cast<int32_t>(atoi(row[120])) : 255;
-- Doing this, I needed to go...
Forum:
General::Server Discussion
04-18-2025, 12:32 PM
Replies:
13
[Project Moth]
Views:
10,378
Posted By
m0th
PROGRESS LOG 4/18/2025 ...
PROGRESS LOG 4/18/2025
///////////////////////////////
Experimental
//client.cpp
LINE 302 - mc->classes = 4294967295 ( the maximum uint32 size ) - this is reading for the bitmask of available...
Forum:
General::Server Discussion
04-17-2025, 01:55 PM
Replies:
13
[Project Moth]
Views:
10,378
Posted By
m0th
PROGRESS LOG 4/17/2025 Poking at Character...
PROGRESS LOG 4/17/2025
Poking at Character Creation right now.
Found these addresses change when selecting a class and match the class value (1 through 16) on the Character Creation screen....
Forum:
General::Server Discussion
04-15-2025, 04:33 PM
Replies:
13
[Project Moth]
Views:
10,378
Posted By
m0th
PROGRESS LOG (4/15/2025) Slower progress...
PROGRESS LOG (4/15/2025)
Slower progress today. I got through a lot yesterday, but now I feel like I'm hitting a brick wall.
THE PROBLEM:
RuneKnightGM does not kick open the Training Window
...
Forum:
General::Server Discussion
04-14-2025, 01:09 PM
Replies:
13
[Project Moth]
Views:
10,378
Posted By
m0th
PROGRESS LOG (4/13 - 4/14 2025) I was out...
PROGRESS LOG (4/13 - 4/14 2025)
I was out most of yesterday, but I poked more at SAGE and other zone edit tools with Raithel, mostly troubleshooting EQGZI type of stuff.
- So far, it seems...
Forum:
General::Server Discussion
04-12-2025, 12:16 PM
Replies:
13
[Project Moth]
Views:
10,378
Posted By
m0th
PROGRESS LOG (4/12/2025) Experimenting with...
PROGRESS LOG (4/12/2025)
Experimenting with different method of zone editing between SAGE, EQGZI and LANTERN.
SAGE = Good for quick edits to zones.
LANTERN + EQGZI may be better for custom...
Forum:
General::Server Discussion
04-11-2025, 05:18 PM
Replies:
13
[Project Moth]
Views:
10,378
Posted By
m0th
PROGRESS LOG (4/11/2025) // Successfully...
PROGRESS LOG (4/11/2025)
// Successfully edited LOADING / Character Select Zone entirely with old Radiant + OpenZone guide. (Tedious and buggy, the more I dug into it.)
// Awesome discussion...
Forum:
General::Server Discussion
04-10-2025, 11:24 AM
Replies:
13
[Project Moth]
Views:
10,378
Posted By
m0th
PROGRESS LOG (4/10/2025) Navigating EQEmu...
PROGRESS LOG (4/10/2025)
Navigating EQEmu Discord and forums, I got some useful tips to proceed with backing up the spawn locations and then gutting them out of the system. I was able to proceed...
Forum:
Support::Windows Servers
04-09-2025, 09:48 PM
Replies:
3
Adding new starting zones
Views:
4,217
Posted By
m0th
New hiccup. If I try to make a Shar Vahl...
New hiccup.
If I try to make a Shar Vahl starting Vah Shir, it actually sends it to Crescent Reach - despite having gutted those starting locations out entirely.
I think that may be in the...
Forum:
Support::Windows Servers
04-09-2025, 09:31 PM
Replies:
3
Adding new starting zones
Views:
4,217
Posted By
m0th
There was a mismatch of deity value on...
There was a mismatch of deity value on start_zones still set to Agnostic (396) instead of Tunare (215).
Swapping that over, I got my character to start in Greater Faydark. :D
Forum:
Support::Windows Servers
04-09-2025, 08:51 PM
Replies:
3
Adding new starting zones
Views:
4,217
Posted By
m0th
I am seeing the option available on the SoF...
I am seeing the option available on the SoF client, but then it spits me out in Crescent Reach instead. :|
Forum:
Support::Windows Servers
04-09-2025, 08:29 PM
Replies:
3
Adding new starting zones
Views:
4,217
Posted By
m0th
Adding new starting zones
New hiccup.
If I try to make a Shar Vahl starting Vah Shir, it actually sends it to Crescent Reach - despite having gutted those starting locations out entirely.
I think that may be in the server...
Forum:
General::Server Discussion
04-09-2025, 12:15 PM
Replies:
13
[Project Moth]
Views:
10,378
Posted By
m0th
PROGRESS LOG (4/9/2025) - Titanium (nope....
PROGRESS LOG (4/9/2025)
- Titanium (nope. too limited)
- SoF (nope that softlocks apparently...)
- RoF2 Client for (hopefully) least buggy at this point.
REQUIRED:
// DELETE
arena.eqg
Forum:
General::Server Discussion
04-08-2025, 10:42 PM
Replies:
13
[Project Moth]
Views:
10,378
Posted By
m0th
[Project Moth]
Salutations my fellow Norrathians.
I am announcing today my new project, codenamed "Moth" - an EverQuest passion project. I've played since I was 10, and quit LIVE / Progression Servers about 9...
Showing results 1 to 18 of 18
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