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Forum: General::Server Discussion 04-26-2025, 06:01 PM
Replies: 13
Views: 10,378
Posted By m0th
PROGRESS LOG 4/26/2025 Been a few days since...

PROGRESS LOG 4/26/2025

Been a few days since my last post. I got a bit jumbled about working on generators and trying to get spells working for class17.

Put in a bunch of XML edits to get a...
Forum: General::Server Discussion 04-20-2025, 02:48 PM
Replies: 13
Views: 10,378
Posted By m0th
PROGRESS LOG 4/20/2025 Issue hit after...

PROGRESS LOG 4/20/2025

Issue hit after resetting the arrays yesterday - we're unable to memorize spells as RuneKnight. It's reading it's level as CastingAnim, not classes17.
This could be...
Forum: General::Server Discussion 04-19-2025, 10:13 AM
Replies: 13
Views: 10,378
Posted By m0th
PROGRESS LOG 4/19/2025 So far, as of today,...

PROGRESS LOG 4/19/2025

So far, as of today, I'm at this current state in developing the new class. A lot of it is becoming client dependent, particularly UI and strings. I know that with...
Forum: General::Server Discussion 04-18-2025, 02:30 PM
Replies: 13
Views: 10,378
Posted By m0th
PROGRESS 4/18/2025 continued....part 2 ...

PROGRESS 4/18/2025 continued....part 2
//base_spells_new_repository.h

LINE 1454 - Added in line for v.pushback for classes17
-- Again, need to push each number in the array forward by +1 -- and...
Forum: General::Server Discussion 04-18-2025, 02:25 PM
Replies: 13
Views: 10,378
Posted By m0th
PROGRESS 4/18/2025 continued... ...

PROGRESS 4/18/2025 continued...

//base_spells_new_repository.h
LINE 1184 - Added "e.classes17 = row[120] ? static_cast<int32_t>(atoi(row[120])) : 255;
-- Doing this, I needed to go...
Forum: General::Server Discussion 04-18-2025, 12:32 PM
Replies: 13
Views: 10,378
Posted By m0th
PROGRESS LOG 4/18/2025 ...

PROGRESS LOG 4/18/2025

///////////////////////////////
Experimental

//client.cpp
LINE 302 - mc->classes = 4294967295 ( the maximum uint32 size ) - this is reading for the bitmask of available...
Forum: General::Server Discussion 04-17-2025, 01:55 PM
Replies: 13
Views: 10,378
Posted By m0th
PROGRESS LOG 4/17/2025 Poking at Character...

PROGRESS LOG 4/17/2025

Poking at Character Creation right now.
Found these addresses change when selecting a class and match the class value (1 through 16) on the Character Creation screen....
Forum: General::Server Discussion 04-15-2025, 04:33 PM
Replies: 13
Views: 10,378
Posted By m0th
PROGRESS LOG (4/15/2025) Slower progress...

PROGRESS LOG (4/15/2025)

Slower progress today. I got through a lot yesterday, but now I feel like I'm hitting a brick wall.

THE PROBLEM:
RuneKnightGM does not kick open the Training Window
...
Forum: General::Server Discussion 04-14-2025, 01:09 PM
Replies: 13
Views: 10,378
Posted By m0th
PROGRESS LOG (4/13 - 4/14 2025) I was out...

PROGRESS LOG (4/13 - 4/14 2025)

I was out most of yesterday, but I poked more at SAGE and other zone edit tools with Raithel, mostly troubleshooting EQGZI type of stuff.

- So far, it seems...
Forum: General::Server Discussion 04-12-2025, 12:16 PM
Replies: 13
Views: 10,378
Posted By m0th
PROGRESS LOG (4/12/2025) Experimenting with...

PROGRESS LOG (4/12/2025)

Experimenting with different method of zone editing between SAGE, EQGZI and LANTERN.
SAGE = Good for quick edits to zones.
LANTERN + EQGZI may be better for custom...
Forum: General::Server Discussion 04-11-2025, 05:18 PM
Replies: 13
Views: 10,378
Posted By m0th
PROGRESS LOG (4/11/2025) // Successfully...

PROGRESS LOG (4/11/2025)

// Successfully edited LOADING / Character Select Zone entirely with old Radiant + OpenZone guide. (Tedious and buggy, the more I dug into it.)

// Awesome discussion...
Forum: General::Server Discussion 04-10-2025, 11:24 AM
Replies: 13
Views: 10,378
Posted By m0th
PROGRESS LOG (4/10/2025) Navigating EQEmu...

PROGRESS LOG (4/10/2025)

Navigating EQEmu Discord and forums, I got some useful tips to proceed with backing up the spawn locations and then gutting them out of the system. I was able to proceed...
Forum: Support::Windows Servers 04-09-2025, 09:48 PM
Replies: 3
Views: 4,217
Posted By m0th
New hiccup. If I try to make a Shar Vahl...

New hiccup.

If I try to make a Shar Vahl starting Vah Shir, it actually sends it to Crescent Reach - despite having gutted those starting locations out entirely.

I think that may be in the...
Forum: Support::Windows Servers 04-09-2025, 09:31 PM
Replies: 3
Views: 4,217
Posted By m0th
There was a mismatch of deity value on...

There was a mismatch of deity value on start_zones still set to Agnostic (396) instead of Tunare (215).

Swapping that over, I got my character to start in Greater Faydark. :D
Forum: Support::Windows Servers 04-09-2025, 08:51 PM
Replies: 3
Views: 4,217
Posted By m0th
I am seeing the option available on the SoF...

I am seeing the option available on the SoF client, but then it spits me out in Crescent Reach instead. :|
Forum: Support::Windows Servers 04-09-2025, 08:29 PM
Replies: 3
Views: 4,217
Posted By m0th
Adding new starting zones

New hiccup.

If I try to make a Shar Vahl starting Vah Shir, it actually sends it to Crescent Reach - despite having gutted those starting locations out entirely.
I think that may be in the server...
Forum: General::Server Discussion 04-09-2025, 12:15 PM
Replies: 13
Views: 10,378
Posted By m0th
PROGRESS LOG (4/9/2025) - Titanium (nope....

PROGRESS LOG (4/9/2025)

- Titanium (nope. too limited)
- SoF (nope that softlocks apparently...)
- RoF2 Client for (hopefully) least buggy at this point.

REQUIRED:

// DELETE
arena.eqg
Forum: General::Server Discussion 04-08-2025, 10:42 PM
Replies: 13
Views: 10,378
Posted By m0th
Talking [Project Moth]

Salutations my fellow Norrathians.

I am announcing today my new project, codenamed "Moth" - an EverQuest passion project. I've played since I was 10, and quit LIVE / Progression Servers about 9...
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