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Posts Made By:
nattini
Forum:
Archive::Quests
04-12-2004, 10:06 AM
Replies:
13
Quest Woe
Views:
5,043
Posted By
nattini
after. at the very end of the file after the...
after. at the very end of the file after the line with the NPC name.
but like i said - it might not be related. I hadn't seen any mention of it on the boards so I assumed it was a problem...
Forum:
Archive::Quests
04-12-2004, 09:18 AM
Replies:
13
Quest Woe
Views:
5,043
Posted By
nattini
at a quick glance, it looks like you're doing...
at a quick glance, it looks like you're doing everything correctly. here something to try though, which may or may not help you.
With my particular version of perl, no script i wrote would work...
Forum:
Archive::Development
04-11-2004, 07:29 PM
Replies:
0
2 diffs of fixes
Views:
4,120
Posted By
nattini
2 diffs of fixes
These diffs are based off of 'EQEMu-04-07-2004.rar' from http://cvs.biosprite.net and made with diff -u3 for slightly better readability for those prefering snippits. =) These include the changes I...
Forum:
Archive::General Discussion
04-11-2004, 01:47 PM
Replies:
2
Clearing NPC_Types Without Deteting It
Views:
1,758
Posted By
nattini
in the mysql console, delete from...
in the mysql console,
delete from <tablename>;
where <tablename> is the table you want to delete all the entries from.
drop <tablename>; --would delete the whole table.
...
Forum:
Archive::Development
04-11-2004, 10:49 AM
Replies:
3
CVS?
Views:
3,450
Posted By
nattini
actual diffs? or snippits? =) -natt
actual diffs? or snippits? =)
-natt
Forum:
Archive::Development
04-11-2004, 10:34 AM
Replies:
3
CVS?
Views:
3,450
Posted By
nattini
CVS?
Are there any plans to start using the CVS for development?
I'm comming across a lot of (minor) bugs that I'm fixing on my server, that I imagine other people would find useful as well.
If...
Forum:
Archive::Development
04-11-2004, 09:20 AM
Replies:
3
fix: dual wield at wrong levels for rogue/war
Views:
3,793
Posted By
nattini
well, backstab shouldnt have worked at all until...
well, backstab shouldnt have worked at all until level 10 when you're supposed to get it- dodge should have worked at 4 though.
just taking a quick peek, it looks like your're right. there...
Forum:
Archive::Development
04-10-2004, 08:33 PM
Replies:
3
fix: dual wield at wrong levels for rogue/war
Views:
3,793
Posted By
nattini
bool Mob::CanThisClassDuelWield(void) //Dual...
bool Mob::CanThisClassDuelWield(void) //Dual wield not Duel, busy someone else fix it
{
// All npcs over level 13 can dual wield
if (this->IsNPC() && (this->GetLevel() >= 13))
...
Forum:
Archive::Development
04-10-2004, 02:49 PM
Replies:
3
fix: dual wield at wrong levels for rogue/war
Views:
3,793
Posted By
nattini
fix: dual wield at wrong levels for rogue/war
dual wield was only working for warriors and rogues starting at level 17 -- instead of 13.
the case statement in CanThisClassDualWield() was to blame-- the war/rog case blocks were falling through...
Forum:
Archive::Development
04-10-2004, 01:08 PM
Replies:
0
a couple of skill-up fixes... (taunt & fd)
Views:
4,807
Posted By
nattini
a couple of skill-up fixes... (taunt & fd)
these are just a few minor fixes I've made to a couple of skills that i noticed weren't raising as expected. here are the relevent snip-its... the changes are commented, but its pretty obvious.
...
Forum:
Archive::Bugs
04-07-2004, 08:36 AM
Replies:
3
MoB Bugs?
Views:
3,340
Posted By
nattini
the newest source (and even the source from a few...
the newest source (and even the source from a few days ago) on http://cvs.biosprite.net/ fixes the mob direction facing issues you mention. I never noticed the mob attack distance being an issue.....
Forum:
Archive::Bugs
03-28-2004, 06:28 PM
Replies:
8
Health bar update 0.5.5-DR1
Views:
4,304
Posted By
nattini
It appears as though this is fixed on the...
It appears as though this is fixed on the official eqemu server (5.5rc2)
great job guys!
/em stops digging through code
-nattini
Forum:
Archive::Bugs
03-26-2004, 11:00 PM
Replies:
8
Health bar update 0.5.5-DR1
Views:
4,304
Posted By
nattini
I played with this a bit more. It definately...
I played with this a bit more. It definately seems to have something to do with +hp gear. to reproduce this:
#level to 65, attack a mob with no gear on (base hp) when you get down to 0%, you...
Forum:
Archive::Bugs
03-26-2004, 08:05 AM
Replies:
8
Health bar update 0.5.5-DR1
Views:
4,304
Posted By
nattini
Interesting. I was under the impression that the...
Interesting. I was under the impression that the formulas were pretty common knowledge. If theres any question, theres a thread on the magelo forums (labratory section) that has it mapped out very...
Forum:
Archive::Bugs
03-25-2004, 07:48 PM
Replies:
8
Health bar update 0.5.5-DR1
Views:
4,304
Posted By
nattini
I'm seeing this as well on my well-equipped...
I'm seeing this as well on my well-equipped characters. On my untwinked newbies this doesnt seem to be an issue. So perhaps the +hp from items isn't getting factored in correctly.
Interesting...
Showing results 1 to 15 of 15
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