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Posts Made By:
smuggler
Forum:
General::General Discussion
03-28-2005, 05:24 PM
Replies:
38
Eqemu Needs you!!
Views:
24,454
Posted By
smuggler
me + spring break + everquest = packet party ...
me + spring break + everquest = packet party
i'll get some stuff during the week. i'll probably die a lot on live. heh...
Forum:
Archive::General Discussion
05-02-2004, 06:52 PM
Replies:
15
EverQuest Anthology
Views:
5,724
Posted By
smuggler
class balancing
yeah CH is toast on the server im working on too, instead, clerics get faster heals...
trying to make PvP the main focus of the server, not high end raiding
trying to keep the classes at least...
Forum:
Archive::Development
04-30-2004, 09:38 PM
Replies:
2
Magelo HP
Views:
4,520
Posted By
smuggler
eh?
sorry, i'm a bit confused by this
in each of the added values in that formula, TRUNC is a multiplier..
so, if at any time trunc is zero, then each of the added values will be zero
so, if...
Forum:
Archive::Development
04-30-2004, 09:19 PM
Replies:
2
FIX: Casting Translocate on a non-grouped player = crash
Views:
3,581
Posted By
smuggler
hehehe
Noted topic movement! (You have gotten better at posting! (36))
Forum:
Archive::Database/World Building
04-30-2004, 10:46 AM
Replies:
8
us vs en? dealing with spells_us and eqstr_us
Views:
4,304
Posted By
smuggler
yeah
movies in general are getting more and more poopie...
but kill bill is sort of a throwback.
Forum:
Archive::Bugs
04-28-2004, 07:15 PM
Replies:
3
perl quest variables mess
Views:
4,291
Posted By
smuggler
hmm
is there no way to have the variables set back to defaults after a duration?
or were you championing induvidual variables for each player char?
*whoosh* most of that went about 19 inches over...
Forum:
Archive::Off Topic
04-26-2004, 05:25 AM
Replies:
17
Poll:
RexChaos vote
Views:
8,559
Posted By
smuggler
Re: yeah
he was indeed...
fish heads anyone?
Forum:
Archive::General Discussion
04-26-2004, 05:21 AM
Replies:
39
EULA, what a sad thing...
Views:
14,591
Posted By
smuggler
that's true, image
maybe MMORPG's should license their software to induvidual servers for a flat rate, and then the servers could charge monthly fees...
the only problem is that the gaming population might become so...
Forum:
Archive::Database/World Building
04-25-2004, 06:01 PM
Replies:
8
us vs en? dealing with spells_us and eqstr_us
Views:
4,304
Posted By
smuggler
hehe...
thanks Jezebell, yours is cool too
Shadow-Wolf, have you seen kill bill volume 2 yet?
i'm guessing by your distaste for my avatar that that's a 'no'
go out and see the movie... then you'll...
Forum:
Archive::General Discussion
04-25-2004, 05:57 PM
Replies:
39
EULA, what a sad thing...
Views:
14,591
Posted By
smuggler
hehe, nice
i edited my eqstr_us.txt file so that whenever my target is out of my attack range, it says
"Your foe is too far away, get closer idiot."
and when you try to bind in the wrong zone it says
...
Forum:
Archive::General Discussion
04-25-2004, 05:11 PM
Replies:
15
EverQuest Anthology
Views:
5,724
Posted By
smuggler
sharing the customization
i'm working on a completely custom items/tradeskills database right now...
i'd be more than willing to share it, but there's no way i'm going to hand write such a hugeass sql file... is there a...
Forum:
Archive::General Discussion
04-25-2004, 04:58 PM
Replies:
39
EULA, what a sad thing...
Views:
14,591
Posted By
smuggler
windsofwar
yes, exactly, we bought the software, what we do with it is none of their concern unless we're making money off of it
case closed.
and.. as far as this brown on my nose... well, i don't know...
Forum:
Archive::Off Topic
04-25-2004, 04:06 PM
Replies:
17
Poll:
RexChaos vote
Views:
8,559
Posted By
smuggler
yeah
seems that way...
i would say that sam is the angry one and spike is the annoying one, that's just 3rd person input.
Forum:
Archive::General Discussion
04-25-2004, 03:17 PM
Replies:
39
EULA, what a sad thing...
Views:
14,591
Posted By
smuggler
nice, windcatcher
Windcatcher, as one of the premier coders in the community, it was already common knowledge that you are, indeed, a professional gentleman of leisure.
having read your above post, i must kneel...
Forum:
Archive::General Discussion
04-25-2004, 03:15 PM
Replies:
39
EULA, what a sad thing...
Views:
14,591
Posted By
smuggler
wow... nice
ah, well i knew that EQEmu was legal, but i was just kind of laughing at verant because they think it isn't...
their ignorance will be the death of no man.
Forum:
Archive::Database/World Building
04-25-2004, 01:43 PM
Replies:
0
editing source code...
Views:
2,888
Posted By
smuggler
editing source code...
started working on the DR source. thanks devs!
Forum:
Archive::Database/World Building
04-25-2004, 01:05 PM
Replies:
8
us vs en? dealing with spells_us and eqstr_us
Views:
4,304
Posted By
smuggler
ahh
i was kinda thinking the same way, en for english and us for united states, but i did not know that the en file was no longer used. thanks for your help!
Forum:
Archive::Database/World Building
04-25-2004, 01:04 PM
Replies:
4
Poll:
linking spawns...
Views:
3,444
Posted By
smuggler
hmm thats cool
i'll give it a try and get back to you with the results, i'm sure i'll have to tinker with a it a bit...
thanks, killspree
Forum:
Archive::Database/World Building
04-24-2004, 09:13 PM
Replies:
4
Poll:
linking spawns...
Views:
3,444
Posted By
smuggler
eh, going to bed.. just thought i should mention...
not voting for lasers is the same as voting against them. what have we become?
Forum:
Archive::Database/World Building
04-24-2004, 09:00 PM
Replies:
8
us vs en? dealing with spells_us and eqstr_us
Views:
4,304
Posted By
smuggler
us vs en? dealing with spells_us and eqstr_us
Both my spell and my string txts have two files, spells_en.txt/spells_us.txt and eqstr_en.txt/eqstr_us.txt
When I edit the spells or strings with Mongrel's Spell editor, only the _us file is...
Forum:
Archive::General Discussion
04-24-2004, 08:43 PM
Replies:
39
EULA, what a sad thing...
Views:
14,591
Posted By
smuggler
EULA, what a sad thing...
I was searching through all the TXT docs in my Emu directory, and when I opened Sony's EULA file, I spotted this out of the corner of my eye and couldn't help but laugh...
According to the...
Forum:
Archive::Database/World Building
04-24-2004, 03:31 PM
Replies:
9
This request is... well, just different
Views:
3,981
Posted By
smuggler
class/race? skill caps? these cant be...
class/race?
skill caps?
these cant be edited as fas as i know, if there is a tool that does allow these to be edited, i would be glad to find it.
there is something that occurs to me,...
Forum:
Archive::Database/World Building
04-24-2004, 03:13 PM
Replies:
4
Poll:
linking spawns...
Views:
3,444
Posted By
smuggler
linking spawns...
I'm trying to link all the mobs in an entire zone, Guards, Merchants, Guild Masters, and just straight NPCS...
Intentions:
Trying to get it so that if all the NPCs in a city are killed, it will...
Forum:
Archive::Database/World Building
04-24-2004, 02:42 PM
Replies:
9
This request is... well, just different
Views:
3,981
Posted By
smuggler
Yeah
Anybody out there wanna give the proverbial code Rook a little advice about editing le source? I'm sure it wouldn't be so difficult once I got myself started, but I'm looking for a little advice.. I...
Forum:
Archive::Development
04-24-2004, 01:42 PM
Replies:
4
Making new pets
Views:
5,514
Posted By
smuggler
Sorry to be the bearer of foul news...
I'm afriad the the reason why your wisp pops up as a human is, in all likelyhood, because you are in a zone whose 3d package file (i believe that it's a .s3d file but I might be wrong) does not...
Showing results 1 to 25 of 36
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