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Search: Posts Made By: trevorsm7
Forum: Archive::Development 08-22-2004, 10:57 AM
Replies: 34
Views: 35,915
Posted By trevorsm7
I meant a viewer to check his .map file (not a...

I meant a viewer to check his .map file (not a wld file) so he could see if he was reading it in correctly/if he was partitioning the level right. It would be a good way to check each of the three...
Forum: Archive::Development 08-21-2004, 11:13 AM
Replies: 34
Views: 35,915
Posted By trevorsm7
Oh, and by the way, how are you deciding when to...

Oh, and by the way, how are you deciding when to have a MOB check its LOS? Are you checking for all PCs/NPCs within a certain radius and then doing the LOS check? Also, if you want any help with the...
Forum: Archive::Development 08-21-2004, 10:31 AM
Replies: 34
Views: 35,915
Posted By trevorsm7
I would suggest that you write a quick little...

I would suggest that you write a quick little OpenGL/Direct3D viewer to pump out the triangle data so you can visualize it. It wouldn't really be too hard to throw together, and it would let you move...
Forum: Archive::General Discussion 08-09-2004, 05:06 PM
Replies: 58
Views: 23,484
Posted By trevorsm7
The original skeleton model is in fact in...

The original skeleton model is in fact in global_chr.wld (along with a bunch of other models). There was a nice model viewer that used to be up at http://www.geocities.com/kaiyodouk/ but the link...
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