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Forum: Archive::Development 07-14-2004, 02:30 PM
Replies: 12
Views: 6,263
Posted By Toopher10
Final edition

Here is the final edition of the aa's this is non planar aa's. I will post the planar activated aa's as soon as i get them, but please, give me some feedback lol!


void Client::ActivateAA(int...
Forum: Archive::Development 07-14-2004, 12:42 PM
Replies: 12
Views: 6,263
Posted By Toopher10
update

Last of the aa's i found


case 170:
MemorizeSpell(8,3255,3);
CastToMob()->CastSpell(3255,this->GetID());
timermod=7200;
break;
case 171:
MemorizeSpell(8,3274,3);
Forum: Archive::Development 07-14-2004, 11:49 AM
Replies: 12
Views: 6,263
Posted By Toopher10
re

Should be added into client.cpp


void Client::ActivateAA(int activate){
int32 timermod=0;
switch(activate){
case 50:
MemorizeSpell(8,2750,3);...
Forum: Archive::Development 07-14-2004, 08:03 AM
Replies: 12
Views: 6,263
Posted By Toopher10
AA fix

i Hope this helps,

case 36:
MemorizeSpell(8,2738,3);
CastToMob()->CastSpell(2738,this->GetID());
timermod=7200;
break;
case 37:
MemorizeSpell(8,1427,3);...
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