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Forum: Support::Linux Servers 06-29-2005, 03:47 PM
Replies: 3
Views: 5,036
Posted By nysson
Go into Item.h and fine the the line 261. Above...

Go into Item.h and fine the the line 261. Above that look for where it states that these files are Protected:

Change Protected to Public and it should compile. At least it did for me.
Forum: Support::MiniLogin 06-17-2005, 12:02 PM
Replies: 2
Views: 4,248
Posted By nysson
Thanks for the info

Thanks for the info
Forum: Support::MiniLogin 06-17-2005, 05:35 AM
Replies: 2
Views: 4,248
Posted By nysson
Minilogin + Linux

Does Minilogin work under linux? Without an Win Emulator that is?
Forum: Development::Database/World Building 12-16-2004, 05:19 PM
Replies: 5
Views: 5,513
Posted By nysson
To fine ID#s, use EqInside to open any .s3d or...

To fine ID#s, use EqInside to open any .s3d or .eqg file that has the word 'equip' in the name. Such as omensequip.eqg and gatesequip.s3d. But doing this ONLY gives you ID#s and does not allow you...
Forum: Support::Windows Servers 12-13-2004, 01:54 PM
Replies: 2
Views: 5,795
Posted By nysson
Okay, copied down one of the actual errors to...

Okay, copied down one of the actual errors to maybe help out. Since my memory didn't serve me very well when I first wrote this post.

Error in DBLoadNPCFactionLists: More than MAX_NPC_FACTIONS...
Forum: Support::Windows Servers 12-07-2004, 08:47 AM
Replies: 2
Views: 5,795
Posted By nysson
MAX_FACTION error

Okay, first off I'm not logging in from my computer so I won't be able to give an exact quote of what the error message is.

I'm running a dedicated lan server from the PEQ Kunark + 6.0 updates. ...
Forum: Support::General Support 11-17-2004, 09:19 AM
Replies: 1
Views: 4,762
Posted By nysson
Doors. Is there a fix?

Okay, I did a search to see if there were any fixes to this problem, but all I found were a bunch of posts talking about it, but no fixes for it.

I DL'd the latest 6.0 Compatible Barebones files...
Forum: Development::Database/World Building 11-10-2004, 10:21 AM
Replies: 8
Views: 7,417
Posted By nysson
idfile #'s are for defining what graphics you...

idfile #'s are for defining what graphics you see. IT63 seems to be the generic one and fills in for almost all armors if not all of them. Mostly idfile #'s are used to determine which graphics a...
Forum: Development::Database/World Building 11-10-2004, 07:29 AM
Replies: 8
Views: 7,417
Posted By nysson
Well, after a bit of searching, I finally got...

Well, after a bit of searching, I finally got ahold of a nice little program called EQInside that allows you to pick apart some of the files in the EQ directory. A bit more snooping and I found the...
Forum: Development::Database/World Building 10-31-2004, 02:32 PM
Replies: 8
Views: 7,417
Posted By nysson
It's kind of amusing to use... I had a barbarian...

It's kind of amusing to use... I had a barbarian wielding a blacksmith's forge in his primary hand and a kiln in his secondary hand :)

But unfortunately, it loops after 199 or so and starts back...
Forum: Development::Database/World Building 10-31-2004, 02:24 PM
Replies: 8
Views: 7,417
Posted By nysson
Yes, but in using #spawn you can set ids for a...

Yes, but in using #spawn you can set ids for a primary and secondary weapon graphic for the mob without actually giving the weapon to the mob.

Example: #spawn A_Mob 2 15 3 500 0 1 164 164 0 will...
Forum: Support::Windows Servers 10-31-2004, 02:03 PM
Replies: 0
Views: 5,638
Posted By nysson
Face settings being reset.

I'm running Emu 6.0 with a 6.0 Barebones DB on a minilogin system and I'm running into a rather strange problem that I didn't see when I was playing on the public servers.

When I boot up EQ or...
Forum: Development::Database/World Building 10-31-2004, 01:53 PM
Replies: 8
Views: 7,417
Posted By nysson
idfile list?

Has anyone posted or have a list of idfiles?

I've tried using '#spawn' and systematicly going from 1 up, but after 199 or so, the graphics start looping. I even have the idfile number for the...
Forum: Support::Windows Servers 10-31-2004, 05:24 AM
Replies: 5
Views: 7,056
Posted By nysson
Thanks for the replies. Clicky items are now up...

Thanks for the replies. Clicky items are now up and running like they should.

And for anyone else who views this post with similar problems, I used ajb's solution to get my proc items working.
Forum: Support::Windows Servers 10-29-2004, 06:55 PM
Replies: 5
Views: 7,056
Posted By nysson
Proc Items

This question might belong under databases and world building, but here it goes.

Why might items with clicky effects (ie. Journeyman Boots) keep giving the message 'Item is out of charges'?
...
Forum: Development::Database/World Building 10-29-2004, 03:05 PM
Replies: 2
Views: 8,587
Posted By nysson
1. So I'll have to dig around and try and find a...

1. So I'll have to dig around and try and find a guide on pathing with 6.0. Gotcha. The one in Majick's guide didn't work (which in the guide he describes setting up a 5.0 server, so I'm knew it...
Forum: Development::Database/World Building 10-29-2004, 02:51 PM
Replies: 2
Views: 8,587
Posted By nysson
Noob Questions

Okay... got two questions here. Actually I probably have tons of questions but I'll stick with these two.

I'm attempting to build a Lan based server using EqEmu 6.0 with the 6.0 Barebones DB. ...
Forum: Support::MiniLogin 10-27-2004, 05:11 PM
Replies: 73
Views: 58,780
Posted By nysson
Nevermind, due to your question I did some...

Nevermind, due to your question I did some digging... apparently I need to find a copy of EQemu 6.0. I'm running 5.9-DR1 and I have the database for 6.0 but not the Emu.
Forum: Support::MiniLogin 10-27-2004, 04:48 PM
Replies: 73
Views: 58,780
Posted By nysson
Okay, I've perused every post I can find to try...

Okay, I've perused every post I can find to try and find an answer to my 1017 problem but have found none, so I'm giving in and posting.

world.exe says


LoginServer.ini


db.ini
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